tag:blogger.com,1999:blog-5337311709902143899.post5505868733469554314..comments2024-03-26T03:07:31.274-04:00Comments on DMG 42: Labyrinth of the UnderdarkRosshttp://www.blogger.com/profile/08107736691449509380noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5337311709902143899.post-33608521449244052532011-07-01T21:49:06.475-04:002011-07-01T21:49:06.475-04:00Thanks for the quick answer.
Testing the abilitie...Thanks for the quick answer.<br /><br />Testing the abilities of the player instead of the characters is a golden rule of 0e D&D. I found out that you need the right people for this who are all willing to accept this kind of challenge.<br /><br />For a mixed group I'd rather see a little mix with skill checks involved. If you are not a person who can memorize the cards well but you actually roleplay an old dungeon veteran hero, then I as the DM want to give this player a little something so his character feels special for him.<br /><br />I was was thinking something in the lines of (in 4E terms):<br />If you are trained in Dungeoneering you are entitled a Dungeoneering roll while travelling between two locations against moderate DC once. On success this player can prevent a combat encounter (Combat or Onstacle) to happen and can immediately reveal another card instead. He this dice roll even surpasses the Hard DC for his level, he can do this twice.<br /><br />What do you think about this?<br /><br />The other players will be happy to have this person (and his labyrinth-savy character) on the table and gives a good opportunity for roleplay, too. I see this as quite important for shy players, too.Matthias Snoreply@blogger.comtag:blogger.com,1999:blog-5337311709902143899.post-5164348220744040432011-06-30T21:42:20.700-04:002011-06-30T21:42:20.700-04:00Glad you like the idea, and I hope you (and everyo...Glad you like the idea, and I hope you (and everyone reading) finds a use for this is their own home game.<br /><br />For hiring a guide, this sort of immersive, story-based forethought grants the dungeoneers one card played face up for the location they are trying to find. For example, in my own group, the find location they were trying to scout out in the twisting labyrinth was known as "The Chamber of Eyes". If they had hired a guide, I would have found one of the two "The Chamber of Eyes" cards and played it face-up for them to see at the start of the expedition. Then, they would have only been tasked with hunting down the second "The Chamber of Eyes" card at the gaming table for their characters to find the safe path to that location in the gaming world.<br /><br />Skill checks (such as dungeoneering) are not a part of this particular challenge. It is meant to test the abilities of the players, not the characters, as they attempt to navigate the deadly maze.Rosshttps://www.blogger.com/profile/08107736691449509380noreply@blogger.comtag:blogger.com,1999:blog-5337311709902143899.post-24094534472518962692011-06-30T20:59:10.351-04:002011-06-30T20:59:10.351-04:00This sounds brilliant.
I do not understand this p...This sounds brilliant.<br /><br />I do not understand this part tho "If the dungeoneers have hired a guide or receive outside help, they automatically know the location of one of the cards of the location they are trying to find." <br /><br />Can you explain this again please?<br /><br />Also how would you handle Dungeneering rolls to let a player shine with his trained skill?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5337311709902143899.post-65175617697453435632011-05-25T19:09:46.003-04:002011-05-25T19:09:46.003-04:00I really like this a lot. I'm looking forward...I really like this a lot. I'm looking forward to your additional posts. Thanks for sharing!Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.com