| KADDIM god of knowledge, light, madness, reason, and trickery |
FOURTHCORE TEAM DEATHMATCH
Showing posts with label divinity. Show all posts
Showing posts with label divinity. Show all posts
November 17, 2012
APOTHEOSIS: Kaddim
November 16, 2012
APOTHEOSIS: Oros
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| Oros god of darkness, destiny, doom, and strength |
November 15, 2012
APOTHEOSIS: Talon
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| Talon god of destruction, perfection, skill, and thought |
November 13, 2012
APOTHEOSIS: Nettle
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| Nettle god of love, nature, peace, protection, and the wilderness |
November 10, 2012
APOTHEOSIS: Nelson
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| Nelson god of change, freedom, hope, justice and luck |
November 3, 2012
APOTHEOSIS: Brand
"I like how when I'm answering a question, I think of something I want to include in the emblem, or when I'm drawing a piece of the emblem i think of an answer to a question. This whole process is surprisingly inter-connected. Kudos to it!"
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| Brand god of conflict, stars, the sun, and vengeance |
The Symbol
A radiant sun wreathing all things in protective light, and burning all enemies with Its ring of flames. At its center lies the swirling chaos of war and conflict, led by the sword reaching ever outward as a sun’s rays reach toward the horizon. Finally, the Eye of Vengeance watches over all things, and meets transgressors with unyielding retribution.
November 2, 2012
APOTHEOSIS: Xann
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| Xann god of storms and tyranny |
November 1, 2012
APOTHEOSIS: Tordek
TORDEK
god of civilization, creation, and life
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Tordek's symbol is an abstraction of his three domains: life, civilization, and creation. As the 2080 year old dwarf has experienced and tore down many civilizations throughout life and unlife, it seemed appropriate. The symbol represents the hilt of a blade with the cup of life perched above it. This serves as a reminder to all that life and civilization were built by the blade, and must be maintained by its force as well.
October 29, 2012
SND-02: Divinity (fate)
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| Ross sits down for some tea. |
Now that the Divine Domains have been decided by your guiding hands, we will continue on our journey through the sacred. Mystic symbols have been chosen for the dungeoneers by fate and destiny, and deep questions must be answered.
Players: Two images have been randomly determined for each dungeoneer. Take these two symbols and combine them into a new, unique image to represent the symbol of your last living dungeoneer. You can us ethe shape, what it represents, being as literal or a figurative as you desire. Get creative.
Describe what this new, combined symbol represents. Some images will be simple and obvious. Others will be more difficult, but also more rewarding as we unravel the mysteries and bizarre will of the gods. Take these images, draw your new symbol by hand (no simple Photoshop tricks!), and send the picture to Dungeon Master Ross along a description of the symbol and your answers to the Six Divine Questions below. Your new god will then be displayed here on DMG42 as a monument to your achievements.
Once you have submitted your new god, you may then choose to post in the Comments your claim to create one of the remaining four gods of the dungeoneers who fell to death and darkness before entering the Heresirach's Sanctum.
Describe what this new, combined symbol represents. Some images will be simple and obvious. Others will be more difficult, but also more rewarding as we unravel the mysteries and bizarre will of the gods. Take these images, draw your new symbol by hand (no simple Photoshop tricks!), and send the picture to Dungeon Master Ross along a description of the symbol and your answers to the Six Divine Questions below. Your new god will then be displayed here on DMG42 as a monument to your achievements.
Once you have submitted your new god, you may then choose to post in the Comments your claim to create one of the remaining four gods of the dungeoneers who fell to death and darkness before entering the Heresirach's Sanctum.
October 26, 2012
SND-02: Divinity (choice)
The end is nigh. It is the eve of the final confrontation
with the Heresiarch itself and the end to a 2-1/2 month long play-by-post
adventure. The Heresiarch has gathered forth the divine energies of the
multiverse in a grand ritual of transformation and divine apotheosis. Ten brave
Crusaders have steaded this dark Fane to stop the ritual and save all Humanity.
For the players:
There are 22 domains of influence in the world. Their fate has been randomly
assigned to each of you. Using the Comments below, tell us all which of the 10
dungeoneers of this delve will receive which of your domains, and why. Tell us
a tale of past triumph and defeat. Since Fane
of the Heresiarch encompasses but a single sitting, you will clearly need
to draw on fictional past adventures of the dungeoneers. The aim of this
exercise is to force players to create interesting and surprising choices,
growing the tale in the telling. Lastly, let’s keep an eye out to make sure
each dungeoneer receives at least one domain.
If successful, those dungeoneers (both alive and dead) will
be elevated to the statues of immortal being and bathed in the unknowable light
of the divine, creating a new Pantheon to watch over the affairs of the mortals
races below. Here, we will use a combination of fate and choice.
Join us, readers, as we conclude our adventure and create a
Pantheon of gods.
May 28, 2012
Twilight of the Gods: Mena
The other day I described how our Dungeons & Dragons group did the impossible and ascended into true godhood. This week, I will be showing off the new pantheon of our campaign world one deity at a time.Today, we delve into the character that was most central to the campaign's story, and arguably the most important dungeoneer overall: Mena.
May 25, 2012
Twilight of the Gods: Cicero
The other day I described how our Dungeons & Dragons group did the impossible and ascended into true godhood. This week, I will be showing off the new pantheon of our campaign world one deity at a time.
Today, I give you the lord of nature, rebirth, and vengeance: Cicero. Through the use of our divinity cards, the player of Cicero took an Elf Avenger and made him the patron god of creation and life. The gods act in mysterious ways.
May 24, 2012
Twilight of the Gods: KV-1S
The other day I described how our Dungeons & Dragons group did the impossible and ascended into true godhood. This week, I will be showing off the new pantheon of our campaign world one deity at a time. Today, I give you the lord of perfection, madness, and knowledge: KV-1S. Through the use of our divinity cards, the player of KV-1S took a Warforged Fighter and made him the patron god of dragons, hatred, and storms. The gods act in mysterious ways.
May 22, 2012
Twilight of the Gods: Quidom
The other day I described how our Dungeons & Dragons group did the impossible and ascended into true godhood. This week, I will be showing off the new pantheon of our campaign world one deity at a time.
Today, I give you the lord of perfection, madness, and knowledge: Quidom. Through the use of our divinity cards, the player of Quidom took a Deva Wizard and made him the patron god of monks, rakshasa, and the insane. The gods act in mysterious ways ...
Twilight of the Gods: Erishti
The other day I described how our Dungeons & Dragons group did the impossible and ascended into true godhood. This week, I will be showing off the new pantheon of our campaign world one deity at a time.
Today, I give you the lord of judgment, peace, self-loathing, and contradictions: Erishti. Through the use of our divinity cards, the player of Erishti took a Shardmind Invoker and made him into a bizarre reclusive god, an ungod, whose personality is truly haunting in its mania.
May 18, 2012
Twilight of the Gods
The dream ending of many Dungeons & Dragons campaigns is to see the protagonists fight and claw their way to the hallowed halls of godhood and true divinity. But what does it even mean to become god-like? How does one emulate that which is unknowable using the primitive tools of a game that aims to "kill monsters and take their stuff"? I'm proud to say that my group and I have found a fun, satisfying way to cross that threshold.And you know how I perceived one of the most glorious events in the universe? With these ridiculous gelatinous orbs in my skull. With eyes designed to perceive only a tiny fraction of the EM spectrum, with ears designed only to hear vibrations in the air. I don’t want to be human. I want to see gamma rays, I want to hear X-rays, and I want to smell dark matter. Do you see the absurdity of what I am? I can’t even express these things properly, because I have to conceptualize complex ideas in this stupid, limiting spoken language, but I know I want to reach out with something other than these prehensile paws, and feel the solar wind of a supernova flowing over me. I can know much more, I could experience so much more, but I’m trapped in this absurd body. --Cavill
The end of a campaign has come and gone with one of my regular groups, and so I'd like to share some of the lessons learned on how we all came together at the table to craft a satisfying conclusion to an Epic Campaign. One of the things I'm most proud of was how we dealt with the player characters ascending to rule the heavens.
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