The very first thing I got to do at GenCon (after checking into my pimping hotel) was bust out my StarCraft Gamma World variant and play my Gammacore adventure, The Prisoner. It was a blast! Jon, Dave, and all the Canooks were consummate dungeoneers and a pleasure to play with. I look forward to the chance to hang out with them again! Listed below are a few pics I managed to snap when we were chucking the dice, with commentary.
FOURTHCORE TEAM DEATHMATCH
Showing posts with label gencon. Show all posts
Showing posts with label gencon. Show all posts
October 29, 2011
D&D Open Tournament - post game pictures
I was scrubbing through my hard drive and found a bunch of the pictures I took at this past year's GenCon D&D Open Tournament. Here they are, annotated for your reading pleasure.
Do you not know about the D&D Open? Read about it here. It inspired me to put together FTDM.
Do you not know about the D&D Open? Read about it here. It inspired me to put together FTDM.
August 13, 2011
Fourthcore Team Deathmatch: Sights & Sounds
During GenCon, I was able to interview the top four FTDM teams. Some interviews were prior to the event, some immediately after.
Fourthcore Team Deathmatch Interview - Team Critzkrieg!
The first minute and a half or so has pretty low volume. My apologies. We had some technical difficulties.
Fourthcore Team Deathmatch Interview - Team Nighthawk!
Fourthcore Team Deathmatch Interview - combined Teams Cellar Dwellers and Don't Make This Weird!
Pictures below!
Fourthcore Team Deathmatch Interview - Team Critzkrieg!
The first minute and a half or so has pretty low volume. My apologies. We had some technical difficulties.
Fourthcore Team Deathmatch Interview - Team Nighthawk!
Fourthcore Team Deathmatch Interview - combined Teams Cellar Dwellers and Don't Make This Weird!
Pictures below!
Labels:
deathmatch,
fourthcore,
gencon,
interview,
recap
Location:
Baltimore, MD, USA
August 5, 2011
Fourthcore Team Deathmatch – E1M3: Secret
By the time this post goes live, I’ll be at GenCon in Indianapolis preparing to get ready for the showdown of champions known as the Fourthcore Team Deathmatch. It’s a little humbling to think of how long this has all been developing and brewing. The Secret Map, especially, as it was the first map I drafted and had the fewest changes from inception to implementation. Also, it’s the one I’m most proud of, the one I expect to wow the crowds the most. I’m really looking forward to springing this out and seeing the astonished faces of all the Fourthcore Fanatics.
Labels:
deathmatch,
encounter,
fourthcore,
gencon,
magic items,
terrain power
Location:
Indianapolis, IN, USA
July 25, 2011
Fourthcore Team Deathmatch Interview
I was interviewed this past Monday night by the guys at Roving Band of Misfits about my thoughts, intentions, and playtesting experiences on the Fourthcore Team Deathmatch. Enjoy! Comments welcome.
July 21, 2011
GenCon 2011 Schedule
UPDATE: I have two definite delvings of the StarCraft Gammacore adventure, The Prisoner, scheduled for Wednesday at 5pm and Thursday again at 5pm. Email me if you want to get in on that hot scifi action!
Last night I went through and finalized all my GenCon'ing, figuring out how much time I'd really need for everything.
I could have crammed more gaming in there, but at this point in my life, I'm just too old for that shit. The level of activity I've got in here is going to be brutal enough.
Something I'd like to be able to do is organize some games of my StarCraft Gammacore adventure, The Prisoner. I'll have extra character sheets and everything, so I'm sure I can find a way to pull a pickup game, but I'd prefer to have things organized and laid out beforehand as much as possible. I'm free to run this Wednesday, Thursday, and Saturday afternoons; plus Friday morning before Fourthcore Team Deathmatch.
Did you notice the running and lifting in the mornings? That is because I am a beast! Get in touch with me if you want a running partner.
I'll see you there, chucking 20's.
July 15, 2011
Fourthcore Team Deathmatch: Pre-Tournament Analysis
The Fourthcore Team Deathmatch (FTDM) has been my pet project for a few months now, and I have poured quite a bit of thought and energy into its design and implementation. Originally inspired by a chat with Sersa V, it has taken on a life of its own and promises to be an amazing event. My mind was filled with visions of blood and glory, and I could already hear the screams of both triumphant victory and devastating defeat. With GenCon fast approaching, I wanted to take a little time to explain my motives and reasoning behind many of the decisions made on FTDM.
Mission Statement
I know, how corporate, right?
FTDM has had an unofficial mission statement since Day #1. What this means is that I started the design with a number of goals I wanted to achieve with this event. They were:
+ Create a large event where many Fourthcore Fanatics could gather together and hang out at once; a Fourthcore Community Gathering
+ Use the tools of the internet to help organize and promote such an event
+ Capture the frantic, break-neck-speed feel of 90’s-era first-person deathmatch shooter games, such as DooM, Quake, and Heretic/HeXen; using the 4E D&D system.
July 5, 2011
Fourthcore Team Deathmatch: Terrain Pieces
For the last few month, Benoit & Co. at Roving Band of Misfits have been diligently working away at their fantastic cast-stone model terrain to create something truly unique. Behold! Cast-stone terrain pieces for the Fourthcore Team Deathmatch: http://www.rovingbandofmisfits.com/?p=2048
Benoit will be running the table where these terrain pieces are setup, and then making them available to the general public afterwards. The plan is to spread out the love and give as many different teams a try on the terrain as possible.
The first two maps look absolutely stunning, but I'm even more excited by the Secret Map. It will be revealed around the start of the event, when setup is taking place, and my hope is that is will be a bit of an eye-catcher and a fascinating point of conversation to the onlookers. I want to tell you all about it, but I can't! It will be so much better when revealed if cloaked in secrecy now.
Benoit will be running the table where these terrain pieces are setup, and then making them available to the general public afterwards. The plan is to spread out the love and give as many different teams a try on the terrain as possible.
The first two maps look absolutely stunning, but I'm even more excited by the Secret Map. It will be revealed around the start of the event, when setup is taking place, and my hope is that is will be a bit of an eye-catcher and a fascinating point of conversation to the onlookers. I want to tell you all about it, but I can't! It will be so much better when revealed if cloaked in secrecy now.
June 18, 2011
Fourthcore Team Deathmatch: Character Sheet Contest!
I'm officially announcing a new contest related to the Fourthcore Team Deathmatch: Character Sheets!
Many D&D enthusiasts have come to me, excited and bubbling over the idea of a D&D team deathmatch. However, they are saddened, as their schedule simply cannot allow them to come to GenCon and participate in the bloodbath. Now, those who cannot be there in person have a way to influence the deathmatch.
At GenCon, a stack of approximately 20 pre-generated character sheets will be available for anyone playing in the Fourthcore Team Deathmatch to use. These characters will be designed by you, the reader, to help your fellow Man in their epic struggle for survival.
I am looking for pre-generated 1st Level character sheets, following the rules stated for the Fourthcore Team Deathmatch. All character sheets must have a custom layout, such as those created for SND-02 PreGens. Any direct, unaltered printings from DDi Character Builder is lazy and unbecoming of a serious 4E player. Optimization, creativity, and ease of use are the three most important criteria.
The author of any character sheet used by any of the players in the final match will receive full scale, color print outs of each of the three maps used in the Fourthcore Team Deathmatch. A small memento, and a way for all of us to say 'thanks'.
When accepted, character sheet will be made available here for preview.
May 1, 2011
Deathmatch Podcast & Updates
A 4th Edition podcasting blog, A Roving Band of Misfits, has posted a podcast where they start out excitedly talking about the Fourthcore Team Deathmatch. All this support and excitement has gotten me very encouraged! I can't wait! There has also been talk from Benoit's side about some very special treats for some lucky teams in the Deathmatch. More details will be dropped as things progress!
As I write this, we're at23 31 players signed up! Only 1 ticket remaining! I see this event easily selling out by the end of the week. I thank you all for your love of killing your fellow man.
With that in mind, please make sure to get in touch with me and get your team squared away. I'd hate to have to do all that messy administrative juggling at GenCon, splicing together teams and all, when we could be better spending our time telefragging.
As I write this, we're at
With that in mind, please make sure to get in touch with me and get your team squared away. I'd hate to have to do all that messy administrative juggling at GenCon, splicing together teams and all, when we could be better spending our time telefragging.
April 30, 2011
Register for the Fourthcore Team Deathmatch!
Fourthcore Team Deathmatch is a go!
Sign up tomorrow, May 1st, when GenCon Events Registration goes live. I look forward to seeing your splattered dungeoneers' gibs cake the walls of the Slaughterhouse.
Don't forget: once you've secured your spot at the table with GenCon, get in touch with me to get squared away in the Competition's Ladder.
Sign up tomorrow, May 1st, when GenCon Events Registration goes live. I look forward to seeing your splattered dungeoneers' gibs cake the walls of the Slaughterhouse.
Don't forget: once you've secured your spot at the table with GenCon, get in touch with me to get squared away in the Competition's Ladder.
April 27, 2011
Fourthcore Team Deathmatch Playtest: How I Killed 40+ PCs in a Single Night
EDIT: If you are anywhere nearby whatsoever, be sure to sign up for the Baltimore Fourthcore Team Deathmatch, held on Saturday October 15th 2011!
Brutality
Brutality
This is the one word I can use to describe the experience. I will now relate to you the harrowing, awesome events of last night’s playtest of my latest project, the Fourthcore Team Deathmatch.
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