FOURTHCORE TEAM DEATHMATCH

April 15, 2013

Badass Dungeon Crushers - Retrospective


Readers,

I bid you all a fond farewell, as this will almost certainly be the last post here on DMG42. I am happy, then, to make the capstone achievement of this little D&D blog be a summary and retrospective on the most exciting, intense, and satisfying D&D campaign I've ever run: Badass Dungeon Crushers. For those unfamiliar, BDC took nine Fourthcore dungeons, linked them all together through various means (hidden stairs, teleportation gates, etc.), and had a team of dungeoneers draw from a finite number of 50 total characters (whose race and class were determined randomly) attempt to defeat all nine dungeons.

Eleven survived.

Traps, puzzles, and horrible death was the name of the game. Blood stained the walls of this utterly brutal campaign. It was an absolute blast and taught us all many valuable lessons. Read on below for the players' look back, also provided in convenient PDF form. Follow up questions and comments can always be left here and will be forwarded on to the players as appropriate.


Salut!