|from the movie Labyrinth (1986)|
Many times in D&D, I have tried (or read an adventure that tried) to create a scenario with the dungeoneers trapped in some sort of maze which they must find their way out of. Time and again, however, the adventure idea has fallen on its face. I've had boring, uninspired implementations one after another. I've done timed pan and paper maze puzzles, skill challenges, complex dungeon tile setups; you name it. While helping out on some work on a Project That Shall Not Be Named, I was inspired by the author to create a card-based mini-game to represent the maze that is the namesake of H2: Thunderspire Labyrinth.