The dream ending of many Dungeons & Dragons campaigns is to see the protagonists fight and claw their way to the hallowed halls of godhood and true divinity. But what does it even mean to become god-like? How does one emulate that which is unknowable using the primitive tools of a game that aims to "kill monsters and take their stuff"? I'm proud to say that my group and I have found a fun, satisfying way to cross that threshold.And you know how I perceived one of the most glorious events in the universe? With these ridiculous gelatinous orbs in my skull. With eyes designed to perceive only a tiny fraction of the EM spectrum, with ears designed only to hear vibrations in the air. I don’t want to be human. I want to see gamma rays, I want to hear X-rays, and I want to smell dark matter. Do you see the absurdity of what I am? I can’t even express these things properly, because I have to conceptualize complex ideas in this stupid, limiting spoken language, but I know I want to reach out with something other than these prehensile paws, and feel the solar wind of a supernova flowing over me. I can know much more, I could experience so much more, but I’m trapped in this absurd body. --Cavill
The end of a campaign has come and gone with one of my regular groups, and so I'd like to share some of the lessons learned on how we all came together at the table to craft a satisfying conclusion to an Epic Campaign. One of the things I'm most proud of was how we dealt with the player characters ascending to rule the heavens.
