By reader request, I've linked and opened up the Google Docs continuing log of The Seven Sons of Moradin D&D campaign that I play in on Thurday nights. It's pretty neat to read, as many of the recent innovative posts here at DMG42 were created through its play, such as the popular Death and Reincarnation mechanics.
The notes are written very hastily, during the middle of the game, while we're drinking beers. So, it's a little sloppy at times, but very natural and organic, taking place entirely from the players' perspectives and relaying information that we find important without the shadow of the DM's plot schemes hanging over the descriptions.
FOURTHCORE TEAM DEATHMATCH
Showing posts with label skill challenge. Show all posts
Showing posts with label skill challenge. Show all posts
April 19, 2012
September 23, 2011
Rule #7: The skill challenge goes on as long as it has to.
![]() |
Fight Club (1999) |
Many of you are doing your skill challenges wrong. Bad fun
wrong. This can be easily felt at the game table as a wooden, forced experience
during skill challenges. Internet trolls and the haters on forums love to bash
4E's skill challenge system because of this feeling of artificial construction
that so often rears its ugly head.
The subject of improving skill challenges has been gone over
extensively the last few years. There's a lot of great information and advice
out there, and that should certainly be taken in. The Trump/Fold mechanic of
Fourthcore (as shown in adventures S1: RotIL and C1: CotG) springs to mind as a
great addition to any skill challenge. This post, however, aims to change a
more fundamental aspect of how skill challenges should be presented and run at
the table.
September 13, 2011
4E Modern - Session #1 (09/11/2011) Recap & Game Master Notes

Also, stats for evil Nazi Warlocks.
July 1, 2011
StarCraft Gamma World: Starships
Intro & Rules * Tokens & Sample Characters * Backgrounds, Equipment, Upgrades * Starships * The Prisoner coming soon!
Starship Combat
Enemy starships are added to combat encounters much the same way as standard creatures, each contributing their designated XP to the encounter total. Enemy starships, obviously, are only appropriate in encounters where they can threaten and interact with starships under the command or protection of the adventurers. Non-Combat vessels are ships that do not possess any weapons that are dangerous to other ships, but often represent support craft, transports, civilian vessels, and other targets of opportunity.
Vessels in combat are considered to be continually moving under their respective propulsion systems and inertia, and do not require a specific action to control. Starship positions relative to each other are not physically represented, but are instead assumed to be moving about on the battlefield at some distance to each other.
Vessels in combat are considered to be continually moving under their respective propulsion systems and inertia, and do not require a specific action to control. Starship positions relative to each other are not physically represented, but are instead assumed to be moving about on the battlefield at some distance to each other.
February 9, 2011
Red Hand of Doom: Enemy at the Gates
from wizards.com
This chapter was one of my favorites to convert over. Almost the entirety of it focuses on an epic struggle to defend the city of Brindol from the advancing Red Hand horde. After the party has role-played through the beginnings of the chapter, restocking consumable magical items, finding new NPC Allies, etc., they engage in a freeform skill challenge to make battle plans for the defense of Brindol, convince any of the town's movers and shakers to their side of things, and do the actual fortifying of the town. Once the PCs have run out the clock on the ongoing campaign calendar, The Red Hand Horde attacks, with an overarching skill challenge representing the PCs and allies commanding the hodge podge
The adventurer’s should be around 7th Level by the time the actual fighting starts.
The Battle of Brindol awesome skill challenge extravaganza uses a modified version of the Air War Skill Challenge, one of the rare bits of non-editorial work at Critical Hits.
Subscribe to:
Posts (Atom)