PLAY-BY-POST THE LOST CROWN OF TESH-NAGA (Part 9)
As a motley pack of adventurers, you make your way through the long, winding halls and up some stairs, trying to forget the horrors of your recent Far Realm run-in. As the corridor turns, however, you see a
discotastic flashing light coming from the wide opening on the left. Creeping up to examine this closer, you see that it comes from a nearby cylindrical room.
The room itself is made of polished granite blocks and the ceiling soars high overhead to a dizzying height. In the center of the room atop a raised portion of the floor is a
great brass gate with two floating
brass rings madly spinning about its center. The metal is embossed with an etching that makes the surface seem like the scales of an ancient dragon.

As the rings spins about at
high velocity, they create a brilliant blue wormhole that pulses with light and sends rippling waves of distortion through the air in the room. The entirety of the room reverberates and vibrates in tandem with the chaotic patterns of the spinning arms.
The decomposing body of an
unidentifiable woman lies twisted, distorted, and mutilated at the base of the eldritch machine. A shining
silver crown rests on the bottom of the floor just at the edge of her outstretched hand. The
spinning metal arms of the deadly machine miss touching it by mere fractions of an inch.

Before jumping right in to get a closer look, you glance up to see the tips of a
razor sharp mithril portcullis of impalement protruding down from the archway just a few inches into the room. The portcullis is clearly visible from inside the room. The steel grate is held in place up high by a
chains wrapped around a series of gears. The chain leads down to the floor and is loosely hooked onto a
solid handle on the floor
(square S41).

You feel the psychic pull from The Crown, and know immediately that it is an
artifact of great power. Your heart skips a beat as your eyes gaze at the long-sought object of your quest.
Let's do this.