FOURTHCORE TEAM DEATHMATCH

August 25, 2012

SND-02: Tournament Scoring

The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch

Fane of the Heresiarch is a competitive adventure, with each team of dungeoneers not only trying desperately to kill the Heresiarch and rid the world of its evil, but also to do so in the most grandiose way possible. Dungeoneers are awarded points for uncovering hidden treasures, completing quests, and defeating the Heresiarch in record time. Dungeoneers are penalized for each member killed, even more so if the death was due to their fall from grace in taking too much Blight.

FINAL SCORE: 1,090 points
Bishops


August 24, 2012

SND-02: CONFESSIONAL


SND-02: Crusader Cards

The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch

The crusader cards represent the various sordid backgrounds and occupations from which each character hails. A crusader card grants the character that drew it a special ability that will aid them during the delve.

August 22, 2012

SND-02: Brother Oros


The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch.

Good is not good. Among the empires of humanity, war is unceasing, law is draconian, and trade is impossible. Society is fractured along lines of class, race, gender, and faith, with oppression and violence justified through appeals to national unity and the will of the gods. Though hatred, fear, and need are powerful motivators for such behavior, the jingoism of the mortal cultures is driven foremost by a lust for power in a world in which mankind is truly and utterly powerless.

These few daring individuals have broken through the barriers of society and culture, united in the pursuit of this most clandestine quest.
Their number are few. Their errand is dire. They do what must be done, and these are their stories.


August 21, 2012

SND-02: Brother Kaddim

The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch.

Good is not good. Among the empires of humanity, war is unceasing, law is draconian, and trade is impossible. Society is fractured along lines of class, race, gender, and faith, with oppression and violence justified through appeals to national unity and the will of the gods. Though hatred, fear, and need are powerful motivators for such behavior, the jingoism of the mortal cultures is driven foremost by a lust for power in a world in which mankind is truly and utterly powerless.

These few daring individuals have broken through the barriers of society and culture, united in the pursuit of this most clandestine quest.
Their number are few. Their errand is dire. They do what must be done, and these are their stories.


SND-02: Vital Statistics

The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch.

SND-02: Brother Brand

The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch.

Good is not good. Among the empires of humanity, war is unceasing, law is draconian, and trade is impossible. Society is fractured along lines of class, race, gender, and faith, with oppression and violence justified through appeals to national unity and the will of the gods. Though hatred, fear, and need are powerful motivators for such behavior, the jingoism of the mortal cultures is driven foremost by a lust for power in a world in which mankind is truly and utterly powerless.

These few daring individuals have broken through the barriers of society and culture, united in the pursuit of this most clandestine quest.
Their number are few. Their errand is dire. They do what must be done, and these are their stories.

SND-02: Sister Carefia

The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch.

Good is not good. Among the empires of humanity, war is unceasing, law is draconian, and trade is impossible. Society is fractured along lines of class, race, gender, and faith, with oppression and violence justified through appeals to national unity and the will of the gods. Though hatred, fear, and need are powerful motivators for such behavior, the jingoism of the mortal cultures is driven foremost by a lust for power in a world in which mankind is truly and utterly powerless.

These few daring individuals have broken through the barriers of society and culture, united in the pursuit of this most clandestine quest.
Their number are few. Their errand is dire. They do what must be done, and these are their stories.

August 20, 2012

SND-02: Brother Talon

The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch.

Good is not good. Among the empires of humanity, war is unceasing, law is draconian, and trade is impossible. Society is fractured along lines of class, race, gender, and faith, with oppression and violence justified through appeals to national unity and the will of the gods. Though hatred, fear, and need are powerful motivators for such behavior, the jingoism of the mortal cultures is driven foremost by a lust for power in a world in which mankind is truly and utterly powerless.

These few daring individuals have broken through the barriers of society and culture, united in the pursuit of this most clandestine quest.
Their number are few. Their errand is dire. They do what must be done, and these are their stories.

SND-02: Brother Nettle

The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch.

Good is not good. Among the empires of humanity, war is unceasing, law is draconian, and trade is impossible. Society is fractured along lines of class, race, gender, and faith, with oppression and violence justified through appeals to national unity and the will of the gods. Though hatred, fear, and need are powerful motivators for such behavior, the jingoism of the mortal cultures is driven foremost by a lust for power in a world in which mankind is truly and utterly powerless.

These few daring individuals have broken through the barriers of society and culture, united in the pursuit of this most clandestine quest.
Their number are few. Their errand is dire. They do what must be done, and these are their stories.

August 19, 2012

SND-02: Rumors


None know from where the Heresiarch first came, but all remember the night that it did. It rode down from the bleeding stars on a great serpent, hurling bolts of obsidian lightning that shattered the monuments and capitols of every nation. Its infernal army swept aside the defenses of the mortal empires in a single hour, decimating legions once thought to be the invincible fist of humanity's god-kings.

Faceless priests - each bearing the symbol of the trident - drifted through the fallen cities and scorched villages on a frigid wind, and when they rose to greet the huddled men and women ringed by their festering, bloated dead, they spoke a single, simple offer: worship the Heresiarch or die.

August 10, 2012

SND-02: OOC

Starting Monday August 20th, DMG 42 will be hosting a play-by-post delve of SND-02: Fane of the Heresiarch.This post will be used, starting now, for Out Of Character discussions by the players. It is done here in public, as opposed to private emails; for the amusement of the adventure's author, the Dungeon Master, and those Fourthcore Fanatic whom are lurking among the shadows. I will be periodically shifting the post date to stay one step behind the most current PbP room.

UPDATE: The Comment limit has been quickly reached! In lieu of creating many many OOC posts for the remainder of the adventure, the dungeoneers are now simply emailing each other for coordination. Sorry, lurkers! It's just too much hassle.