The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch.At long last your efforts to penetrate the Heresiarch's citadel have paid off. After stepping through the mystic red smoke outside of the Heresiarch's demense, you find yourselves at the apex of a watchtower jutting from a deep hole in the surface of the Underworld. Carrion birds circle feebly through the air, viewed from a distance.
Vitals + Rumors + Crusaders + Score + Watchtower + Bleak Seminary + Confessional + Black Cathedral + Ashen Ambulatory + Pleasure Crypts + Catacomb Reliquary + Death Wyverns' Crucible + Prison of Frozen Gods + Observatory + Gauntlet of Walls + Blighted Grove + Chaos Maze + Mothers' Cloister
|image by grind4e.blogspot.com|
The pavilion rises just above the rim of a deep, narrow hole in the lifeless gray surface of the Underworld. A sky of ruddy fire is visible, and from it great mouths vomit the corpses of the damned into distant city-sized funerals.
|click image to get a larger view|
A slightly raised floor tile in the southern quarter of the pavilion (squares H12 - I13) is inlaid with mosaic tiles that form an inverted trident. The tile casts off violet sparks.
An archway of sulfurous brimstone reeks in the air to the east.
Four planet-gems are found in the Heresiarch's deadly domain. When fitted into the stone diagram, a violet portal appears in the archway and a fifth slot open.
A fifth planet is discovered and placed, revealing a hidden sixth slot and the Staff of the Serpent Rider appears above the raised floor tile.
OOC: Greetings, mortals! Are you ready to die?
The game is not in a time-sensitive situation, such as combat, so please post actions via Comments below in a free-form style. If moving or interacting with an object, try to be a clear as you can.
When a dungeoneer perishes in the Fane (50 point penalty, or 75 point penalty due to death by Blight), that player may re-enter with another dungeoneer chosen from their starting roster (3 dungeoneers total per player). If a player chooses to do so, the new dungeoneer joins the party at the end of the current encounter, or immediately if the death occurred outside of combat.
A total party kill ends the game. The game is also timed. On Thursday January 17th 2013, 12:00pm (noon) Eastern Standard Time, the Heresiarch completes the final ritual needed to ascend to godhood and destroy all mortal life.
Are you a bad enough Elf to kill the Heresiarch?