FOURTHCORE TEAM DEATHMATCH

March 23, 2012

Reincarnation and a Fun Way to Die




Update: I'm not as clever as I thought! Rob Schwalb did something similar awhile ago here.


In addition to my own Dungeon Mastering, I also am able to step around to the other side of the screen (metaphorically, since we don’t use screens anymore) and play the other half of the game. Not only is it a ton of fun, but it also gives me some insight onto what it’s like to be on the receiving end of some deadly dungeons. This post talks about some interesting and fun mechanics we created to handle the issues we were  having with death and resurrection in D&D.

Exploring the Lich-Queen's Beloved (Part 7)

This post continues to document the journey through The Lich-Queen's Beloved (4E). The up to date conversion and latest notes and changes inspired by the actual play can be found here. Have at thee!


IF YOU ARE PLAYING IN THIS CAMPAIGN, DON'T READ THIS

March 21, 2012

Exploring the Lich-Queen's Beloved (Part 6)

This post continues to document the journey through The Lich-Queen's Beloved (4E). The up to date conversion and latest notes and changes inspired by the actual play can be found here. Have at thee!

IF YOU ARE PLAYING IN THIS CAMPAIGN, DON'T READ THIS

The hatchery is a secret location in Vor Rukoth that Abilene has created . She has agreed to help repopulate the devastated Dragonborn species in exchange for their (literally) undying loyalty.

March 19, 2012

Exploring the Lich-Queen's Beloved: Part 5

This post continues to document the journey through The Lich-Queen's Beloved (4E). The up to date conversion and latest notes and changes inspired by the actual play can be found here. Have at thee!

IF YOU ARE PLAYING IN THIS CAMPAIGN, DON'T READ THIS

March 5, 2012

Damage Adjustment Follow-up & Nightmare Mode


Last week, I posted a short exercise in seeing how expected creature damage expressions stacked up against expected dungeoneer hit points through the entirety of their careers (Levels 1 through 30). What was found, very convincingly, was that as Level increased, creature damage expressions became less and less potent compared to the ever-expanding dungeoneer hit point totals. Looking at this, I asked the question, "If the math involved in Level 1 creatures vs. Level 1 dungeoneers is taken as an ideal, how would that translate to all of the other Levels? The answer came out that, to keep pace with the amount of threat from Level 1, damage expressions need a significant boost even as low as the mid-Heroic Tier.

A very interesting counter-exercise was then posted by The Hydra DM looking to see the inverse: if Level 30 is taken as an ideal, what does that make Level 1 damage expressions look like? the answer, of course, being that Level 1 damage expression become laughably low, which then suggests that published Level 30 damage expressions have been laughably low. Compound this with the ever-increasing means that high level dungeoneers have of negating or avoiding damage, and you can clearly see a complete lack of any real threat at high level play.

This post expands upon my first, by providing a few more Levels of examination to give guidelines for Deity-Level opponents, providing PDFs of the assembled charts, as well as the original calculations in MS Excel format.

March 1, 2012

PAX East Fourthcore Team Deathmatch Tournament


The PAX East schedule is finally up! Check out what's going on on the convention and email Senor Ross to reserve your place in the Fourthcore Team Deathmatch tournament! Each member of the winning team receives a copy of the Fourthcore Armory (Extended Edition) as well as an exclusive Fourthcore Team Deathmatch dice bag by from the illustrious Dragonchow Dice Bags!

Also, be on the lookout for Ross helping out with a few official Wizards of the Coast events during the rest of the long weekend; namely the D&D Next Playtest and the DM's Challenge.

What are you waiting for?
GO FORTH AND DIE!!!

A Boot on the Face of Level 1 Damage ... Forever!

My personal favorite level of play in Dungeons & Dragons 4th Edition is the very first level. Part of that is due to the simplicity and purity of the characters that are seen. More than that, adventures at 1st Level, even standardized published WotC adventures, have the a higher feel of threat and danger, and also move combat along at a brisk pace.Many others before me have belabored tips & tricks to help speed play up, or analyzed why players take longer to perform their turn at higher levels, and all manner of related subjects. All of these long-winded speculations are unnecessary. I believe that to capture the feeling of threat at Level 1 through all Levels, one must simply do the math.

Thus, my end goal here is to develop a new, simple chart that shows updated damage-by-level information across all 30 levels of play that keeps the relative amount of damage inflicted the same, starting at the brutality of 1st Level. If you think that the MM3-era math is just fine and are comfortable with the paltry amount of damage your epic tier dungeoneers (who have unprecedented access to healing, resist, boosted defenses, and other ways of negating damage) are taking, then read no further, this article is of no use to you.