The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch.
The ceiling of this vast chapel has fallen away, revealing a city-sized glass dome above. Monstrous iron bands reinforce the dome, each straining to hold back an endless ocean of churning black water.
A pair of ruddy moons float in the water, moving in and out of view and casting long shadows that drip into the recesses of the grotesque idols that stand along the walls.
A brimstone tier rises in the center of the chapel (Squares I9-J12; blocking terrain), atop which stands a vertical mass grave enclosed by a wall of force. It looms nearly three stories above the bloodstained floor.
An altar in the south wall is barred by a portcullis constructed from petrified vipers.
from http://liamythesh.deviantart.com/art/ |
Chaos Serpent: The Heresiarch rides on the back of a large bipedal serpent with leathery scales and an oversized maw. Its hide is covered in curved horns upon which dozens of crusader skeletons are impaled.
Oros springs to action, defeating the Heresiarch in initiative. Tordek the Spy double-crosses his former master and jupms ahead to attack!
ROLL INITIATIVE!!!
Oros: (19)+8 = 27
666 HERESIARCH 666
Tordek: (4)+5 = 9
Nelson: (10)+7 = 17
Brand: (12)+3 = 15
Xann: (13)+5 = 18
Nettle: (17)+4 = 21
Utter desperation and frantic fury cross Oros' face. All the struggle, all the pain, all the victory; it is all worth NAUGHT is he should fail at this moment. A quartz elixir is opened, the first taste spilled onto the ground in memorial of those so recently lost, so their spirits might lend him their strength.
We remember you, Talon.
We remember you, Carefia.
We remember you, Mikhail.
We remember you, Kaddim.
We remember you, Nettle.
THE TRIDENT OF TOTAL DEVSTATION IS PULLED FREE, SAVING THE UNIVERSE!!!
Lightning arcs and sizzles over Oros' sculpted and straining muscles. A howl of fury and TRIUMPH is let loose echoing across the whole of the world!!!
"YYYYYEEEEAAAAHHHHHH!!!!!!!"
The lands beyond have called forth, but Nettle's time on this mortal world was not quite at an end. He must fight through the pain, through the utter AGONY of holding onto this world, resisting the eternal bliss of the next life.
Tordek's axe strikes true, yes, dropping the Heresiarch down to its knees; but the millenia-old Dwarf, the last of his kind, is a creature of flesh and thus is weak. A material being is simply not able to overcome the awesome power and mystery of an immortal being of unholiness such as the Heresiarch.
Just so, Nettle fuses his spirit INTO the body of Tordek, becoming one. Muscle screams in revolt, this body simply not capable of such a task that it is now accomplishing.
With the Heresiarch on its knees, head down, the axe of Tordek-Nettle executes the greatest evil to ever walk the planes of existence.
The Heresiarch lets out a deep, discordant scream – a cry so loud that the dome above buckles and shatters, sending shards of glass and torrents of black water tumbling down into the chapel. Arcs of lightning slither down from the broken iron supports, each bolt lashing against the Heresiarch’s broken body, stripping the vestments and scales from its yellowed bones.
The remaining crusaders all freeze to death or drown in a matter of moments from the rushing ocean of freezing black water above, their last sight that of the scorched Heresiarch’s skull floating down into the darkness, crimson bubbles rising from the cracks between its four sets of jaws. They are victorious in death – the Heresiarch’s threat ended once and for all.
FOREVERMORE ARE THEY NOW RAISED TO THE STATUS OF GODS!!!
A new pantheon is ushered in this day, the lifeforce of the Heresiarch and all deities that have fallen under its might now feeding the spirits of the noble 10 dungeoneers who hath vanquished the dark lord!
Oh, and in the interests of "no gotchas", the Heresiarch has an aura 2are that if you end your turn in you take necrotic damage based on your amount of Blight.
ReplyDelete"HERESIARCH, TODAY IS A GOOD DAY TO DIE!"
ReplyDeleteThe Soul of Tordek, who has known only war for the past two millenia, violently springs into action the moment his greaves touch the ground; the Heresiarch mounted before him. A still bloody handaxe leaves Tordeks hand as he stops, the momentum carrying himself and the axe forward..
OOC: As per the Spy crusader card, Tordek moves to G11, throws his handaxe at the Heresiarch. Move to G11, +8 vs AC (+10-2 for range > 5sq), 1d6+6+4 damage (I assume I have CA as the Heresiarch has not acted yet..) damage (brutal 1). I'd try to chain more damage on, but this is an Imm Reaction, so I can't use at-will free actions just yet. Let's just hope I survive till the rest of initiative plans out.
Also, I wish I had a polearm.
Oros' centers his rage, uses his pentagram of power he has been saving for this moment and leaps off the ground beating his powerful wings advancing upon his most hated of enemies. He quickly looks to left and calls back to his allies what dangers may await them, then gets down to the business of planting his axes firmly in skull of Heresiarch.
ReplyDeleteTech:
Minor: consume my Pentagram of Power
Move: fly 1 square up to H9
Free: look to my left and yell a warning if I see any danger Perception +11 (as much as you will allow with a free action)
Standard: Charge to I4 attacking the Heresiarch +16 vs AC (15+1 Charge) and power attacking on a hit for 2d10 + 15 (+2magic weapon +5 dex +5 gloves +2 ram + 1 two handed weapon expertise) and knock prone
On hit free action: Dual weapon attack +17 vs AC (15+2 CA) for d10 +17(2+5+5+5Headsman)
Use heroic effort on either attack if available and necessary.
I may action point depending upon the resolution of these actions.
[TORDEK]
ReplyDeleteA stray dwarven axe embeds itself in the wall. Tordek has revealed his true colors and stands to face off against his millenia-old oppressor.
[TECH]
Handaxe: (2)+8 vs. AC 25
Roll a 2, drink the hooch!
[OROS]
The Winged Avenger flies into the fray, vengeance pulsing adrenaline through every inch of his body. He strikes the Heresiarch down, a tangle of Choas Serpent and Six-Armed Galaxy-Conqueror on the floor!
[TECH]
Charge: (18)+16 vs. AC 25; for (5)+(1)+15 damage!
Dual-Weapon Attack: (1) HUMILIATION!!!
OOC: Correction, enemies that START their turn within 2 squares of the Heresiarch take necrotic damage.
Action Point?
I'll save it.
Delete[HERESIARCH]
ReplyDeleteThe Heresiarch floats up a few inches off of the ground and extends his siz arms. Three black steel cube drift about its head, each bearing an arcane rune of reflection. It settles back onto the back of the Chaos Serpent, which opens a great gaping maw to snap Oros in half!
[TECH]
Stand up
Minor; bite: (20)+15 vs. AC CRITICAL HIT!!! for 80 {-10 resist} damage
OOC: Holy shit, rough fucking luck! I'll wait a bit for any interrupts, else Oros is dropped to -19 HP.
OOC: hahahah duh. Pentagram. UPdating .....
Delete[HERESIARCH]
ReplyDeleteOros is momentarily caught in the bite of the Chaos Beast! Dark powers surround the winged warrior, however, and protect him from the worst of the attack, leaving but a scratch!
Red eyes of hatred narrow to thin slits. A sharp hiss issues forth from behind the hooded figure and the Heresiarch pulls up its reigns, sending its mighty steed across the Sanctum. Oros turns to give pursuit, deadly blades trying in vain to catch their prey.
It stops and speaks, a gravelly voice that echoes with the fates of 1,000 dying stars: "ACROSS A THOUSAND, THOUSAND WORLDS HAVE I COME AND CONQUERED. AND ACROSS A THOUSAND, THOUSAND REALITIES DID I CAST DOWN THE OLD GODS AND RISE TO BE LORD OF DEATH. I BESTOW UPON THEE THE HONOR OF WITNESSING THE FRUIT OF MY LABORS. BEHOLD!"
With that, small cracks form in the ground underneath the dungeoneers and an uncountable number of decaying, severed, clawed hands emerge. The Thousand Hands of Vecna scurry up plated greaves, leaving fingerprints of corruption and decay. Where they touch, steel rusts and hard leather rots, leaving only maggot-infested flesh.
[TECH]
80 damage - 66 -12 temp HP = 2 net damage
Standard: Move away from Oros to squares K10-L11, provoking an opportunity attack
OA: (3)+15 vs. AC 25; miss!
AP, Defiling Swarm, area burst 1 centered on Nelson's head;
Nelson: (10)+15 vs. Fortitude 17; hit! bloodied!
Xann: (4)+15 vs. Fortitude 23; miss! resist 5 necrotic
Brand: (14)+15 vs. Fortitude 21; hit!
Nettle: (11)+15 vs. Fortitude 16; hit! resist 10 necrotic
On a hit, 40 necrotic damage and 2 Blight
On a miss, 20 necrotic damage and 1 Blight
OOC: Map and vitals updated. It is now your turns dungeoneers! All may post at their convenience. Please get any interrupts out of the way quickly, too, so we can get on with the bloodshed!
Xann was born for this moment. Burning with bloodlust, the warlord moves into position, shouting orders and firing arrows into the transdimensional invader.
ReplyDelete[Tech]
Move Action: Move to H15
Standard Action: Relentless Wounding vs. the Heresiarch
+14 vs. AC
hit: 3d12+7 damage and until the end of the encounter my allies gain a +4 bonus to damage rolls against him.
Action Point: Race the Arrow vs. the Heresiarch
+14 vs. AC
Hit: 2d12+7 damage and Oros may charge him with a +4 bonus to the attack and damage rolls.
Minor Action: Inspiring word on Nelson. (heal surge +2d6)
[XANN]
ReplyDeleteXann begins the orchestration of the Heresiarch's demise. First, the overture, a prelude of the carnage to come, brought forth by swift arrows.
[TECH]
Wounding: (13)+14 vs. AC 25; hit! for (12)+(4)+(6)+7 damage
Racing: (3)+14 vs. AC 25; miss!
Nelson heals (3)+(1)+11 hp to be at 33 HP and no longer bloodied
First Nettle will recall everything he knows about the Heresiarch and relate it to his allies. Then he will brandish his new staff as he shouts two inspirational words to his allies. "FREEDOM and VENGEANCE!
ReplyDeleteTech:
Minor: Knowledge check on the Heresiarch. Use Bardic Lore power to take 20 on the roll. Arcana, History, or Religion +13.
Minor: Spend 3 charges to deal 50 force, lightning, and thunder damage to the Heresiarch.
Standard: Stirring Shout vs the Heresiarch.
+13 vs Will
Hit: 2d6+6+4(Xann) psychic damage.
Effect: Until EoE every time an ally hits the target, he regains 4 hp.
AP: Ready an action
Trigger: When Oros resolves an attack roll against the Heresiarch.
Action: Use Staggering Note vs the Heresiarch.
+13 vs Will
Hit: 4 thunder damage, Oros can make an MBA against it as a free action, and I can push it 2 (will declare after Oros's attack).
[NETTLE]
ReplyDeleteCrackling lightning blasts forth from the Staff of the Serpent Rider, the brunt of the force poundingthe Chaos Serpent on the side of its head and shattering one of its horns! Nettle weaves his fey spells of prophecy and seeing, magically delving into the Heresiarch's spellbook and relaying its blasphemous contents. Slightly shaken by the shear power of the enchantments found within, he then laces a shout to his companions with faerie magic. The Heresiarch, however, is a cunning warlock and twists the arcane words of Nettle's spells right back at him!
[TECH]
Religion check (20)+13
Stirring Shout: (19)+13 vs. Will 24
Shield of Repulsion causes the attack to reflect back upon and instead target Nettle; dealing (5)+(4)+10 psychic damage
Please, attack Nettle and gain life.
Nettle is bloodied at 14 HP.
OOC: Looked up the official ruling on what information that knowledge check just gave you. It's a doozy.
THE HERESIARCH
Level 11 Solo Artillery
Large elemental immortal humanoid
Immune fear
Resist 10 variable (2/encounter)
TRAITS
Arcane Shield (healing): Gain temp hp when bloodied
O Corrupting Presence (necrotic) • Aura 2: Necrotic damage to thos ein aura
Serpent Rider: Chaos Serpent is slain when Heresiarch is bloodied.
STANDARD ACTIONS
Chaos Trident (lightning, weapon): Attacks with lightning
Cull the Blighted (necrotic): Necrotic damage based on Blight
Defiling Swarm (necrotic): Burst of Hands of Vecna that rot and deal Blight
Infernal Flame Strike (fire): Burst of fire
Wand of Obliteration: Potential to permanently destroy all enemies of one non-Martial Power Source from the universe forever, including in other games.
World-Splitting Trident of Total Devastation: Disintegrates the universe, game over, you lose. Heresiarch loses its trident.
MINOR ACTIONS
Bite (mount): Chaos Serpent bites you.
Astral Bolt (force, radiant): Bolt from the heavens.
Poison Breath (mount, poison): Weakening poison.
TRIGGERED ACTIONS
Immortal Recovery: Reroll a failed save.
Shield of Repulsion (teleportation): Change the target of an attack that hit. Critical hits are expelled from the fabric of reality.
[Tordek]
ReplyDeleteThe undying dwarf grips his axe tightly, the warm flow of blood washing over his gauntlets as he moves around the mass grave and charges at he heresiarch from behind. When axe hits armor and serpent, he grinds his teeth and grinds the blade of his axe deeper and deeper. Even if this is his only strike against the foul immortal, he wants him to remember it!
OOC:
Minor action: Vice's reward, gain 5 THP and +2 to all defenses UEoNT
Move to J7
Standard Action: Charge to K9 and attack with MBA: +13 vs AC, 1d12+8 (brutal 2).
If I hit, add the following chain reaction:
Deal 4 damage to myself and deal an additional 4 damage on the damage roll (prayer of hate)...free action.
The Heresiarch takes 6 cold and necrotic damage (automatically b/c I targeted with an at-will)...add 5 ongoing cold and necrotic damage if I hit with MBA (save ends)...free action.
Deal 2 damage to myself to deal an extra 6 damage on the MBA (bloodclaw axe power)...free action.
Deal an extra 3 acid damage from (elemental legacy)...free action.
Activate bloodthirst bracers, for 6 ongoing damage (save ends)...free action.
In total, if I hit: 1d12 + 8 + 4 + 6 cold and necrotic + 6 + 3 acid, 5 cold and necrotic damage ongoing (SE), 6 ongoing damage (SE) and I have 1 THP left.
If I miss, 6 cold and necrotic damage and I have 5 THP left.
Action Point to attack again with Soul Sacrifice: +12 vs AC, 4d12+8 radiant damage and I lose a healing surge. Miss, half damage.
If I miss on the charge and hit with the AP, still add the chain reaction.
Don't forget you get a +4 bonus to damage rolls.
Delete[TORDEK]
DeleteFueled by millenia of hatred and sorrow, the dread cursed axe Vice comes alive in the hands of Tordek. With a spinning leap the blade carves deep into the Chaos Serpent's neck. Tordek hacks away repeatedly at the serpent's throat, blood splattering across his face, the release of all those years of hurting with every blow.
The Chaos Serpent falls and dislodges its dark master!
OOC: https://www.youtube.com/watch?v=l2hybxdsak8
<-- this shit just happened
[TECH]
Charge: (2, again!!!)+13 vs. AC 25; miss! 6 cold and necrotic damage
triggering Variable Resistance to negate all that
Soul Sacrifice: (20) fffffuuuuuuuu!!!!
for 12x4 +8 +6 {bloodclaw} +3 {acid} +4{Xann} and ongoing 6 (se) {bloodthirst}
total of 65 damage!
OOC: I'M GETTING MY ASS KICKED BY MY OWN CREATION!!!
OOC:
DeleteFUCK YEAH, NOW THAT IS SOME HOT SEXY DWARFCORE ACTION!
I love how this has happened twice now where you roll me a (1,2) then a 20! Keep it up! I'll take it!
As the decaying hands begin to claw and grasp at Brand's legs, he utters a bolstering roar as the black flames erupt surrounding himself and burning away all but a few remnants of the foul attack
ReplyDeletePressing forth, knowing this will likely be his last battle, he strides up next to the Heresiarch, slashing his sword across the haunch of the massive chaos beast, before blinking out of sight.
After a small object passes from Tordek seeminly disappearing, shortly after a Pillar of Flame erupts around the Heresiarch, as Brand shares his burning hatred with this foul foe.
[Tech]
Immediate Reaction: Firedeath for the Half Damage effect of defiling swarm
Move: K12, or M12 if I can flank with Tordek (not sure if his size changed or what)
Standard: Vanishing Blade +16 vs. AC (or +18 if you would count tordek as flanking)
Hit: 2d8+7 damage, and the target is marked until EoNT, and I gain 2 THP (gloves)
Miss: Half Damage
Effect: Teleport 5 squares (L8) and Invisible until EoNT. Until end of encounter, when I hit with an attack I can teleport 3 squares.
Free Action: transfer Krater of Might from Tordek
Minor Action: Consume Krater of Might, restoring Swordmage Shielding Fire
AP: Swordmage Shielding Fire +16 vs Fortitude
Hit: 2d10+5 fire damage and the target is marked until End of Encounter. Miss Half Damage. Marked until end of Encounter. Teleport to O8.
Aegis of Shielding: Until the end of the encounter, when I reduce the damage dealt via Aegis of Shielding, the target takes fire damage equal to that amount.
Immediate Interrupt readied: Aegis of Shielding triggering Transposing Lunge
+16 vs AC; Hit: 2d8+7 damage and the target teleports to a square adjacent to me
OOC: Heresiarch takes an additional (10)+(2)+(1) damage from Tordek's axe due to magic item bonus dice and high crit.
ReplyDelete[BRAND]
Flashes of fiery starlight twinkle in and out of existence, heralded by the silver blade of Brand. Now down on its own two feet, the Heresiarch finds itself assaulted on multiple sides by an infuriating foe; taunting, striking. A magical, searing halo of flames swirls about the Heresiarch.
[TECH]
No flanking, the Heresiarch's size has changed to Medium
Vanishing Blade: (5)+16 vs. AC 23; miss! for 1/2x (3)+(5)+7 damage
Assume you wanted to teleport to L10, which is the only valid option to make possible the actions you want
SSF: (19)+16 vs. Fortitude 23; hit! for (8)+(10)+5 fire damage and marked FOR ETERNITY!
OOC: Now just waiting on Nelson and Oros. Also, waiting on quite a few Divine Domains in the Divinity post.
OOC: I'll post on there tonight, sorry for the delay.
Delete[NELSON]
ReplyDeleteNo one has ever - in all time - seen a rogue halfling move as quick with a legendarily rapid-fire sling of speed as they do now. Vaulting and somersaulting in a display of momentous aerobics, all the while letting loose three stones (the first, magically enchanted), Brother Nelson flashes past the Heresiarch as a volley of stones rains down upon his UnHoliness and his demon slivering steed.
[TECH]
Move: Ambush Trick, move up to speed (MOVE TO K13) and gain CA against enemies within who have none of their allies next to them.
Standard: Sling of Speed +18 vs AC to Hit (+12 +2 CA +4 Eye of Accuracy) for 1d6+7+2d8 Sneak attack damage+4 Eye of Accuracy Damage
Minor: Ranged Basic Attack with Sling of Speed +17 vs AC To Hit: +12 +2 CA and then +3 (Using Backstab, which also adds +1d6 damage) So, on hit, 2d6+7 damage
AP (1 of 3): Shift via Lord Xann's granted Shift 4, to N11, then hit him again with a ranged basic:
+14 vs AC to hit (+12 +2 CA) for 1d6+7 damage
[NELSON]
DeleteThe Heresiarch is now wary of your attacks, all too evident from the slaying of its most trustful beast, The Chaos Serpent. Warding spells reflect the pitiful stones of the halfling people .... all but one! A solid bullet impacts against the Heresiarch's red-skinned forehead with a CRACK! that echoes off of the stone walls. It calll out:
"YOUR PLACE WILL BE IN OBLIVION!"
[TECH]
Std: (1)+18 vs. AC 23; HUMILIATION!
Minor: (13)+17 vs. AC 23; hit! for (3)+(5)+7 +(1)+(2)+1 {sneak attack} = 19 damage
AP: (2)+14 vs. AC 23; drink the hooch!
[NELSON]
DeleteNelson glares in defeated amazement. His most concentrated volley of stones was majorly deflected. Gulp...
Oros grunts in frustration as the Heresiarch eludes his grasp and flies high to survey the battlefield. Seeing the Heresiarch alone with his serpent beast brought low by the mighty Tordek Oros descends axes flashing reverses direction just after the point of conflict and does a graceful flip in the air before descending upon the Heresiarch again with all his anger and rage being channeled through his axes.
ReplyDeleteTech:
Move: Fly to M11 4 squares up
Standard: Charge to M11 right over the Heresiarch's head +16 vs AC (15+1 Charge) for d10 + 19 +2magic weapon +5 dex +5 gloves +2 ram + 1 two handed weapon expertise +4 Xann Bonus) and knock prone.
Free on hit: Dual Weapon attack +17 vs AC (15+2 CA) for d10+21 (2+5+5+5Headsman +4 Xann)
Action Point
Free: Shift 4 up with Xann power
Charge: +18 vs AC for d10+24
using Heroic effort whenever necessary and available.
DeleteOOC: I've just worked out my tactics for the Heresiarch's coming round. For those of you lurking and whom have read the module, Cull the Blighted is poised to completely WRECK FUCKING HOUSE. So much now depends on Oros' rolls here. SO MUCH!!!
Delete[OROS]
DeleteOros swoops in from above, descending down onto the Heresiarch from the sky! He swoops down and bashes the dark-robed Arch-Heretic again and again! The Heresiarch is strike down to its knees, black blood swelling up and pouring through its robes, six arms held up feebly in defense. Oros shouts "DIE MONSTER! DIE A THOUSAND DEATHS!"
But the winged angel is blasted back in a flash of blinding light, and a deep chuckle issues from behind those darkened robes. One of its arms wipes dripping ichor away from its chin.
"Hahahaha. Yes, so close. But you have not vanquished me yet. You have failed your faith, failed your people, and failed all of Existence."
The Heresiarch casts dread spells of doom, shielding itself, runic cubes spinning around its head, and a cold chill gripping the hearts of the unfaithful.
[TECH]
Charge: (3 yet again!!!)+16 vs. AC 23; miss!
but! Heroic Effort makes it a hit! for (5)+15 +4 {Xann} and prone
Dual Weapon: (14)+17 vs. AC 23; hit! for (7)+21 {holy fuck!}
AP: (4)+18 vs. AC 23; miss! OH!!!!!!!!
Don't forget Nettle's readied action!
DeleteOOC: So I'm typing up a potential TPK and Rob emails me to remind me about that Readied action....
ReplyDelete[NETTLE]
ReplyDeleteThy spells are countered by the superior warlock.
[TECH]
(9)+13 -2 {ranged vs. prone} vs. Will 24; miss!
[HERESIARCH]
ReplyDelete"EMBRACE YOUR EXTINCTION!!!"
The Heresiarch hurls its lightning trident into the ground (no opportunity attack). Tremors radiate from the floor, and crimson light glows from its prongs. The trident can be removed from the ground by an adjacent crusader with a standard action and a DC 27 Athletics or Thievery check. If this feat is not performed by the start of the Heresiarch’s next turn, the entire plane explodes and the Heresiarch safely discorporates, ending the game in defeat. Now empty handed, a blasphemous curse and a dark cloud spreads out from its thirty fingers, gripping each crusader's mortal soul.
Rune stones of reflection once again swirl about the Heresiarch's head rears back in a gravelly chortle.
[TECH]
Resist cold & necrotic, start turn bloodied to gain temp hp
Recharge (2)
Move: Stand up
Std: Cull the Blighted, Close burst 20 (includes Brand, does not trigger mark);
On a hit, target takes 15 necrotic damage for each point of Blight, and pulled 5 squares
On a miss, half damage
Oros: (3)+14 vs. Will 19; miss! for 7.5x2 -5 necrotic damage
Nelson: (10)+14 vs. Will 16; hit! for 15x3 necrotic damage and pulled. Nelson is dying at -12 HP!
Tordek: (12)+14 vs. Will 18 +2; hit! for 0 damage and pulled
Xann: (4)+14 vs. Will 18; hit! for 15x4 -5 necrotic damage and pulled. Xann is dying at -10 HP!
Nettle: (8)+14 vs. Will 20; hit! for 15x6 -10 necrotic damage and pulled. Nettle is COMPLETELY ANNIHILATED at -66 HP.
Brand: (1)+14 vs. Will 18; HUMILIATION! for 7.5x6 necrotic damage. Brand is bloodied at 11 HP!
AP: World Splitting Trident as an effect, throw trident into square Q11
Save vs. ongoing (18)+5
OOC: All dungeoneers, except Brand, are now in the Heresiarch's Corrupting Presence aura and will take necrotic damage equal to 5 + number of Blight at the start of their turns. Since we're in this kind of important "who starts their turn when?" situation, I ask that everyone post in strict initiative order, starting with Tordek (who takes no damage) and ending with Oros.
Hit me up with your interrupts.
YOU CAN DO IT!!!
[OOC]
DeleteWe ruled that Nelson could not drink the Elixir of Will prior to encounter start? If he drank it directly before entering the portal, as was described, I think the effects of the potion would most definitely last two rounds. Right?! This is your call, but it would have saved Nelson at this point.
If still, in merciless Ross tradition, ruling NO, then use Second Chance plz.
OOC: The ruling on the Elixir of Will was not in your favor, but let's see where Second Chance gets Nelson ...
Delete(18), ouch!
OOC: F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5
ReplyDeleteAs his (likely) final action, Nettle will use his powers of prescience to add 4 to Xann's will defense.
ReplyDeleteAnd Xann is saved! With Nettle's dying words, he protects Xann even as he ignores the peril of his own body being putrefied by the vile spells of the Heresiarch!
Delete[TECH]
Xann is not pulled and is bloodied at 20 HP.
OOC: Sounds like no one is able to save Nettle from his gruesome demise. Fear not! He lives on, in spirit, and lends the Might of the Dead (See image above).
ReplyDeleteOOC: DOOOOMED!!!! THE WORLD IS DOOOOMED!
ReplyDeleteNot if I have anything to say about it!
DeleteSeeing the end of his very existance drawing near, Brand pulls a small flask from his pouch, pops the top and takes a quick swig. It goes down smooth, with a slight burning, the kind that lets him know he's still alive, right now. Tossing it aside, Brand moves into position in an attempt to end the obliteration of this plane. As the runes of his lost clansmen burn along the blade of his sword, he drives it into the Heresiarch, leaning close to whisper in his ear in a low raspy voice.
ReplyDelete"This existance may burn away, but you will not commit these atrocities again."
As bits of ash leave his mouth with those words, Brand leans back and begins a low chuckle to himself steadily growing louder, laughing in the very face of the bringer of the End.
[Tech]
Minor: Drink potion of Clarity
Move: L10
Standard: Sword of Sigils +16 vs AC (reroll if I miss) Hit: 1d8+7+ 20(Nettle's Spirit guide me!)
Immediate Interrupt readied on an AOO: Transposing Lunge +16 vs AC (reroll if not already used) for 2d8+7 damage, and teleport to a square outside the reach of the AOO
Sorry, Move: M10
DeleteDidn't realize Xann was conscious
+1d6 damage for Murderer... :D
Lord Xann rushes forth and heaves with all his might on the world-rending trident, desperate to save existence.
ReplyDelete[tech]
Minor Action: Rousing Words on Nelson (he spends two healing surges and regains an extra 6)
Move Action: Move to P10
Standard Action: Save the World (Athletics +14)
Brother Tordek bellows in rage, desiring his own end and the end of this immortal conqueror. There is nothing he wouldn't do to die finally, to feel the unlife rush from his body. And, Kishar as his witness, he aims to make sure the Heresiarch falls with him.
ReplyDeleteOOC:
Tordek activates his aspect of fury (+1d12 damage against bloodied creatures) as a minor action.
He then attacks with Dominators strike: +12 vs AC, 2d12+8+4 from Xann (brutal 2). gain 4 THP, spend them immediately to activate prayer of hate for +4 damage.
If the heresiarch falls, Tordek runs to P12.
If not, he stands as is.
Sorry, quick read the other posts, forgot we were strict order here.....
OOC: I'm going to respond in the order you guys posted, assuming dungeoneers are Delaying their turns in a way to make that happen.
ReplyDelete[Tordek Delays]
[NELSON]
Writhes on the cold floor, corrupted from the Heresiarch's mere presence!
[TECH]
Death save (4); fail!
[BRAND]
Lashes out with spells of fury. A solid blow ... RIGHT ON THE REFLECTING RUNES CIRCLING THE HERESIARCH! The spells are sent back to their caster, knocking Brand to the ground and cracking his sternum. Broken ribs puncture his flesh and dark blood soaks his tunic.
[TECH]
Sigils: (19)+16 vs. AC 23; hit! for (5)+27 +(3) damage
REFLECTED BACK IN YO FACE!
Brand is at -24 HP
[XANN]
Rushes to save the world, pulls with all his might to try and save the world, but his frail mortal flesh fails him!
[TECH]
Nelson is brought back at 29 HP
Save the World: (10)+14; OHHHH NOOOOOOO
[TORDEK]
RELAIZES THE HERESIARCH THREW AWAY ITS ONLY WEAPON, SO MOVES TO FLANK WITH BRAND. Tordek swings with all of might and dispels the protective wards 9temp hp) surrounding the Heresiarch, but its not enough to slay the hated warlord-lord!
[TECH]
Dominator: (10)+12 +2 FOR FLANKING vs. AC 23;
hit! for (4)+(10)+12 damage
Oros is up! He starts his turn near the Heresiarch and is corrupted, bloodied by the aura of ROT AND DECAY!
[TECH] 5+2 -5 necrotic damage
OOC: I'd like to use the card on Tordek's attack, rather than Brand's. It is mine to declare, no?
DeleteOOC: Crap, I forgot to activate Dark Reaping...its a free action when Nettle is annihilated...the Heresiarch takes 1d8 necrotic damage and I gain the same in THP...really I just want the THP in case the world still exists on my next turn!
ReplyDeleteI'll give it to ya. The Heresiarch has resistance against it, but Tordek will sure love those extra (8) temps.
DeleteOOC: Aye, more hate for the dwarf to share! Also, may not matter, as the world will be saved by the next few die rolls to pull the Trident....OF TOTAL DEVASTATION!
DeleteSeeing the worlds doom about to commence Oros flings himself at the trident and tries to remove it and end the count down.
ReplyDeleteTech:
Minor: consume quartz flask
Move: fly to p10
Standard: Save the world (Thievery +17)
OOC: BFlatt, I'll allow it!
ReplyDelete[OROS]
Utter desperation and frantic fury cross Oros' face. All the struggle, all the pain, all the victory; it is all worth NAUGHT is he should fail at this moment. A quartz elixir is opened, the first taste spilled onto the ground in memorial of those so recently lost, so their spirits might lend him their strength.
We remember you, Talon.
We remember you, Carefia.
We remember you, Mikhail.
We remember you, Kaddim.
We remember you, Nettle.
THE TRIDENT IS PULLED FREE!!!
Lightning arcs and sizzles over Oros' sculpted and straining muscles. A howl of fury and TRIUMPH is let loose echoing across the whole of the world!!!
"YYYYYEEEEAAAAHHHHHH!!!!!!!"
[TECH]
Thievery (16)+17
[NETTLE]
The lands beyond have called forth, but Nettle's time on this mortal world was not quite at an end. He must fight through the pain, through the utter AGONY of holding onto this world, resisting the eternal bliss of the next life.
Tordek's axe strikes true, yes, dropping the Heresiarch down to its knees; but the millenia-old Dwarf, the last of his kind, is a creature of flesh and thus is weak. A material being is simply not able to overcome the awesome power and mystery of an immortal being of unholiness such as the Heresiarch.
Just so, Nettle fuses his spirit INTO the body of Tordek, becoming one. Muscle screams in revolt, this body simply not capable of such a task that it is now accomplishing.
With the Heresiarch on its knees, head down, the axe of Tordek-Nettle executes the greatest evil to ever walk the planes of existence.
The Heresiarch lets out a deep, discordant scream – a cry so loud that the dome above buckles and shatters, sending shards of glass and torrents of black water tumbling down into the chapel. Arcs of lightning slither down from the broken iron supports, each bolt lashing against the Heresiarch’s broken body, stripping the vestments and scales from its yellowed bones.
The remaining crusaders all freeze to death or drown in a matter of moments from the rushing ocean of freezing black water above, their last sight that of the scorched Heresiarch’s skull floating down into the darkness, crimson bubbles rising from the cracks between its four sets of jaws. They are victorious in death – the Heresiarch’s threat ended once and for all.
FOREVERMORE ARE THEY NOW RAISED TO THE STATUS OF GODS!!!
A new pantheon is ushered in this day, the lifeforce of the Heresiarch and all deities that have fallen under its might now feeding the spirits of the noble 10 dungeoneers who hath vanquished the dark lord!
VICTORY!
ReplyDeleteFinal score posted, FOURTHCORE BISHOPS!
Thanks to YOU GUYS! Hell of a game, hard fought all the way, and a killer ending!
ReplyDeleteNow go finish up your divine domains so we can get to the next phase, and then lurk the shit outta Joe's game!
I want to thank you all for introducing me to the fantasy hell that is Fourthcore, and after taking on the Heresiarch together, we are a brotherhood!
ReplyDeleteSpecial thanks to Ross, who has taught me a lot about GMing and also has shown me that PbP games can be hella fun if done right!
And of course Sersa, for writing such a badass adventure.