The following is intended for the play-by-post delve of SND-02: Fane of the Heresiarch.
Good is not good. Among the empires of humanity, war is unceasing, law is draconian, and trade is impossible. Society is fractured along lines of class, race, gender, and faith, with oppression and violence justified through appeals to national unity and the will of the gods. Though hatred, fear, and need are powerful motivators for such behavior, the jingoism of the mortal cultures is driven foremost by a lust for power in a world in which mankind is truly and utterly powerless.
These few daring individuals have broken through the barriers of society and culture, united in the pursuit of this most clandestine quest.
Their number are few. Their errand is dire. They do what must be done, and these are their stories.
Oros was a good man, was a good father, husband and son but that was before Heresiarch came. A simple woodsman, Oros could not help but see the might and power of Heresiarch and was the first of his village to kneel before the Faceless Priests. He could not understand why anyone else would resist such a true and powerful being. Where were the gods of legend? Surely they bowed before the new order as well for they did nothing to prevent the Heresiarch’s rise.
In his service to the Faceless Priests, Oros helped convert his village and show them the proper order of things. The Faceless Priests saw to it that anyone who resisted met with their doom on a chopping block, their heads severed by Oros’ axe. First it was malcontents and dissidents, villagers Oros disliked, and he even took a little pleasure in helping them to meet their doom. Then it was his acquaintances, friends then family people whom Oros had a hard time understanding why they would not accept the new way of the world. Oros realized the error of his ways when he looked into the tearful eyes of his daughter’s severed head. His soul bruised and battered Oros hacked down the nearest priest and began his quest to bring down the Heresiarch.