THIS IS THE FIRST SCENE IN A PLAY-BY-POST D&D GAME
Many elements of it are unique and innovative, with several key twists that will catch the players by surprise. The adventure is deadly and devious, with victory going only to those clever enough to take it. Though it may not be a traditional Fourthcore deathtrap dungeon, I assure you, dear reader, that it holds many of the ideals of Fourthcore close to its heart.
I will keep these posts easily collapsible, so that readers may easily skip past them if they wish. Although, really, you'd be missing out.
Centuries ago, this land was ruled by a glorious empire. From coast to coast, the Dhakaani (called "Hobgoblins" in the Human tongue) ruled with an iron fist. During this time, the Dhakaani Empire created extravagant displays of wealth, power and magic. Like most grand empires, the Dhakaani fell, corrupted from within and tearing at each others’ throats. Masterful artifacts of power were left forgotten in the trample of countless civil wars.
In modern times, the races of Humans, Dwarves, and Elves have found themselves as the dominant races. The Dhakaani are now reduced to a small fraction of their former size and power, struggling to stop their in‐fighting and to bring all of the lesser races as their slaves once again. You are playing a character either asked or forced to the mountainous lands of the Dwarves. Your journey has been ordered by Llesh-Hruuk, an aging Dhakaani warlord of Clan Sharaat. Llesh‐Hruuk believes the remains of a fallen hero lie there. Her name was Decia and was the last known owner of an ancient Dhakaani artifact: The Lost Crown of Tesh-Naga.
You are sent off to the dangerous Dwarven lands as an assorted band which must travel together to ensure the success of this vital mission. You journey to a remote mountaintop locale known as “The Sanctuary of the Sacred Stone” where Decia's remains await to be found.
The players have chosen among seven dungoneers to play on this adventure, building their own character details, but adhering to basic archetypes and guidelines in design:
- The mysterious stranger
- The wise councilor
- The brave warrior
- The silver-tongued liar
- The lurking wyrm
- The proud drake
- The dim-witted thug
Snow has been drifting down for the last two days of travel. You are surrounded by your motley band of creatures sent out to find the forgotten relic: The Lost Crown of Tesh-Naga. A thick white blanket covers the landscape, piled high up to your knees. You are traveling uphill at a steep slope, when you round a bend in the hillside and spot a squat, stone building up ahead. Smoke rises out of a brick chimney. Squinting, you can see the tops of gray marker stones forming a straight path to the front door of this building. The sounds of heavy footfalls crunching packed snow stops as your travelling companions halt their march and look around; waiting, watching, listening.
By name, describe your character's appearance and what your actions are.
You may have noticed an interesting new condition type in the list, shackled. Shacked creatures are bound by strong iron manacles, typically used on slaves to limit the amount of damage they can do to their masters in any kind of revolt. A shackled creature is slowed and suffers a -5 penalty to all attack rolls and to all skill checks deemed appropriate by the Dungeon Master.
By the will of the Dhakaani masters, both Grimlock and Mavarothix have been deemed too dangerous and unpredictable for their liking. These dungeoneers start the game shackled.
The cold winds whip around you all, snow blowing off the drifts and into your faces. After many long hours of travel in this inhospitable landscape today, your thoughts begin to dwell on finding a shelter against the freezing winds.
This adventure officially starts now! Each dungeoneer has one full week to find shelter against the freezing cold winds. Starting Monday April 30th at 4:00pm EST, if your character is still out in the open he or she will contract frostbite. For each 24 hours in real time thereafter that your character is open to the elements, the disease severity will worsen by one Stage.