Pregame setup |
PAX East 2012 has come and gone in a whirlwind of activity.
Among my favorite events this year, as was last year, was WotC's DM Challenge.
Although I found many of the same troubles and frustrations as before, this
time around proved to be at least a little more fruitful, in no small part to
hard work done at Dungeon Oracle.
Background
The Dungeon Master's Challenge is a somewhat unique event
wherein DM's are invited to bring the biggest and baddest adventures in a
competitive fashion, bound only by a very loose guideline. Dungeon Masters provide
everything, including pregenerated character sheets. This year’s theme was “The
Elemental Chaos”, and adventures would be created for 7th Level
characters.
You can read up on some of my thoughts on last year’s event
here.
Each group of 6 players then secretly rates their Dungeon
Master after about 3 or so hours of play, judging them on a handful of criteria
such as “creativity”, “level of fun”, “preparedness”, etc. Participants start
lining up near the WotC area around 6:00pm. By 6:30pm or so the line is cut off,
as there are always too many players and not enough DM’s, and whomever was able
to squeak through the cutoff point gets to clumped together to form 6-player
parties. Parties are then sent to the various Dungeon Masters’ tables willy
nilly.
Frustrations
There are a number of issues I take beef with on this event,
the primary frustration for me being a lack of objectivity.
At its outset, each group only sees what a single Dungeon
Master has to offer and has no idea what the other DM’s have in store. It’s
entirely possible, indeed even likely, that a Dungeon Master will bring a
mediocre or even good adventure and be blessed with soft-hearted players who
score the Dungeon Master with very high marks. On the flip side, a Dungeon Master
could be cursed with total bastard players (as I suspect happened to me last
year), and get very low marks all around. One possible solution here would be
to have groups cycle through multiple DM’s, going through abbreviated play
sessions with official WotC pregen characters.
Rumors?!?!? |
Also, things such as player play preferences and level of
game proficiency varies all over the spectrum for this event. PAX East, at its
core, is a video game convention. The tabletop games are just a small sliver of
the pie here. As such, a very large portion of the players have little
experience with D&D, much less this particular ruleset. Moreover, the
individual tastes of a group; their appetite for roleplaying, exploration,
combat, etc. vary so much that it can spell the difference between 1st
place victory and last place defeat. Again, having a more granular approach
with multiple groups judging each Dungeon Master would give a better aggregate to
the scoring, providing a more accurate result.
I certainly don’t do this event for the prizes. They’re nice
and everything, but my primary motivation here is the honor and prestige of
winning. If you couldn’t tell yet, I really get a kick out of competitive
gaming, especially D&D. So, in the end, I’m going to keep coming back and
entering this event, despite its flaws, but it would be nice to see it done in
a way that I think is better. There are a few different ways the event could be
tweaked to eliminate or at least alleviate some of these ills. I’m looking
forward to the future and hope for the best.
The Adventure
All this bitching aside, this was a really fun event for me
and I’m very glad to have signed up. When I did sign up, I knew I would be
pressed for time on all fronts. I knew I wanted a really good adventure, one
that had puzzles, very difficult combats, and high on the exploration side of
things. I needed a solid Fourthcore Delve.
To save on precious time, I decided to start with looking
over Murder of the Maelstrom Queen from Dungeon Oracle, a really creative and
innovative adventure that was designed to be played in a quick session, perfect
for this timed event! To make it fit the mold of the event; I boosted the
numbers up from 1st Level (as originally designed) to 7th
Level and used the Adjusted Damage Numbers I had been working on. The original
adventure already had a very strong watery theme to it, perfect for tying into
the Elemental Chaos requirements, but I went through and tweaked some of the
more gory descriptions to better fit with the event. For example, the floating
river of blood with piranhas in Room A became a floating river of fire with
lightning piranhas. Boom! Reskin. Done. Further, the adventure was originally
made to be a “back pocket adventure”, meaning something quick to whip out when the
DM didn’t have a full length adventure available, so many of the usual
Fourthcore bells and whistles (rumors, etc.) are in an abbreviated format. To
up the game, I went through the adventure and created color printout cards for
everything that needed it. It bears emphasis here, the backup adventure from
Dungeon Oracle was used by me as my biggest and baddest. To complete my
planning, I went through each room and created a full size color printout with
some high res textures taken from modern DooM and HeXen projects.
some really sweet looking maps |
For the character sheets, this came up at the very last
minute of my planning, mistakenly having thought this year’s pregen character
sheets would be provided by WotC up until just a few days before the
convention. In a panic, I grabbed a hold of an old standby, and used my SND-02Pregen Character Sheets from almost a year ago, with an extra Level thrown in to
match the event’s stated guidelines. The character sheets were a little weirder
than typical D&D sheets, so it took the players some time to warm up, but
they eventually came around to them and really enjoyed them.
I also went one step further and created a series of
Elemental Manifestations, based on the myriad of racial encounter powers from
the various Genasi sub-species that could be used as an interrupt by dead dungeoneers
to help out their surviving comrades, not unlike that seen in Revenge of theIron Lich.
Triumph
In the end, everyone at my table had an amazingly fun time.
There was a lot of danger, the players felt like at any moment they could die,
many of them did indeed die at the end, but through cunning and guile they were
able to piece together the mysteries of the adventure, find (one of) the lost
artifact(s), and destroy the Maelstrom Queen with a cool 3 minutes to spare.
The game ended with the table shouting jubilant cheers of victory. Smiles all
around as this motley band bounded together and, despite the odds against them,
came away triumphant.
Later that night, I would find that I had indeed claimed victory to triumph over my peers. I had won 2nd place, and with it copies of Heroes of the Elemental Chaos and Heroes of the Feywild! All that hard work was recognized and rewarded, huzzah!!!
Congratulations, man! It's a fundamentally ridiculous competition, but it sounds like fun regardless.
ReplyDeleteNice job!
ReplyDeletegratz
ReplyDelete