Last week, I posted a short exercise in seeing how expected creature damage expressions stacked up against expected dungeoneer hit points through the entirety of their careers (Levels 1 through 30). What was found, very convincingly, was that as Level increased, creature damage expressions became less and less potent compared to the ever-expanding dungeoneer hit point totals. Looking at this, I asked the question, "If the math involved in Level 1 creatures vs. Level 1 dungeoneers is taken as an ideal, how would that translate to all of the other Levels? The answer came out that, to keep pace with the amount of threat from Level 1, damage expressions need a significant boost even as low as the mid-Heroic Tier.
A very interesting counter-exercise was then posted by
The Hydra DM looking to see the inverse: if Level 30 is taken as an ideal, what does that make Level 1 damage expressions look like? the answer, of course, being that Level 1 damage expression become laughably low, which then suggests that published Level 30 damage expressions have been laughably low. Compound this with the ever-increasing means that high level dungeoneers have of negating or avoiding damage, and you can clearly see a complete lack of any real threat at high level play.
This post expands upon my first, by providing a few more Levels of examination to give guidelines for Deity-Level opponents, providing PDFs of the assembled charts, as well as the original calculations in MS Excel format.