from Jim Henson's Labyrinth
One of the things I've always loved about 4E is the names of the orbs. Orb magic item names are so over the top, so epic, so evocative. Here, I've taken one of those beauties and given it my own special touch. The Orb of Indisputable Gravity functions much like the old-school Reverse Gravity spell. It's dangerous, it's situational (as certainly it is not beneficial in many encounters), and most importantly it rewards the smart and creative player who can use this item to gain an advantage in the game.
It's also a very dangerous item of a certain fabulously dressed Fey Lord.
Orb of Indisputable Gravity Magic Item
A sphere of sky blue crystal, this orb holds power over the earth's gravity.
Floating Disk + Property
You may cast Tenser's Floating Disk once per day without spending the component cost.
Earth’s Loving Embrace (implement) + Daily
Minor Action Ranged 10
Target: One flying creature
Attack: Charisma, Constitution, or Intelligence vs. Fortitude
Hit: The target falls gently to the ground and loses flying until the end of its next turn.
Reverse Gravity (zone) + Daily
Standard Action Close burst 5
Effect: Until the end of your next turn, you create a zone of reversed gravity in the burst. All creatures in the zone (including yourself) immediately fall up to the ceiling, taking falling damage as appropriate. When the power ends, all creatures in the zone immediately fall back down to the floor, taking falling damage as appropriate.
Sustain minor: The zone persists.
Special: If you’ve reached at least one milestone today, increase the size of the zone to a close burst 10.
Very cool! I would love to see some more old-school-type magic items implemented into the 4e ruleset. Nothing in the Adventurer's Vault just screams "Awesome" at me the way the AD&D DMG magic items did.
ReplyDeleteGlad you like it! That's something that I feel like we 4E-ers could really use a shot of: putting the magic and wonder into every aspect of D&D, especially magic items.
ReplyDeleteThere's no reason we can't be old school with 4E.
Wait, what happens with Reverse Gravity if there is no ceiling? I think you need a max height.
ReplyDeleteI actually ran into that situation this past Sunday. We ruled that the creatures floated up into the air at a range equal to the orb's burst or 5 squares. I would have preferred, though, in hindsight to have the creatures fly up into the air and gain a fly speed (clumsy) for the next round, sailing out of the zone and into relative safety.
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