FOURTHCORE TEAM DEATHMATCH

February 9, 2011

Red Hand of Doom: The Ghostlord's Lair


from wizards.com
In this chapter, the heroes travel out to the far off lair of The Ghostlord, lich ally to the Red Hand horde, in an attempt to break that alliance. This chapter runs very much like a standard dungeon crawl. The PCs should be about 6th level somewhere early on in the chapter. I haven’t run this chapter yet, but I can’t wait to see the cool stuff my group of PCs does when they gain a few zombie minions .




NPC Allies                                                
Zombie                                               NPC Ally (Level 6)
HP 1; a missed attack never damages a Zombie.AC 19; Fortitude 19, Reflex 18, Will 16
Guarded By Heroes + At‐Will                                         .
Trigger: The Zombie is hit by an attack and you are adjacent to it.
Effect (Immediate Interrupt): You are hit by the attack instead.

Hustle It! + At‐Will                                                           .
Minor Action
Effect:
You command the Zombie to take a move action (Speed 4).

M Slam + At‐Will                                                                               .
Standard Action or Opportunity Action
Attack (one creature): Melee 1; +11 vs. AC
Hit: 9 damage and the target is grabbed by the Zombie until escape.

Ghoul                                                  NPC Ally (Level 6)
HP 1; a missed attack never damages a Ghoul.AC 19; Fortitude 17, Reflex 19, Will 17
Guarded By Heroes + At‐Will                                         .
Trigger: The Ghoul is hit by an attack and you are adjacent to it.
Effect (Immediate Interrupt): You are hit by the attack instead.

Hustle It! + At‐Will                                                           .
Minor Action
Effect:
You command the Ghoul to take a move action (Speed 6).

M Rapid Claws + At‐Will                                                   .
Standard Action or Opportunity Action
Attack (one or two creatures):
Melee 1; +11 vs. AC
Hit: 9 damage

Wraith                                                                NPC Ally (Level 6)
HP 1; a missed attack never damages a Wraith.AC 19; Fortitude 17, Reflex 19, Will 17
Insubstantial  + Property                                                                      .
Attacks against the Wraith with the weapon keyword (or with no keyword) must roll twice and take the lower result.

Guarded By Heroes + At‐Will                                         .
Trigger: The Wraith is hit by an attack and you are adjacent to it.
Effect (Immediate Interrupt):You are hit by the attack instead.

Hustle It! + At‐Will                                                           .
Minor Action
Effect:
You command the Ghoul to take a move action (Speed 6; phasing).

M Spectral Touch (cold, necrotic) + At‐Will                 .
Standard Action or Opportunity Action
Attack (one creature):
Melee 1; +9 vs. Reflex
Hit: 11 cold and necrotic damage

Summary of Encounters                                                
Travel Through the Thorn Wastes, Skill Challenge
Varanthian’s Lair (EL 7)
Enemies: Varanthian (Level 7 Solo Artillery)
Terrain: rope to climb to The Lion’s Maw balcony, dust storm cyclone, dust storm debris
The Welcoming Chamber (EL5)
Enemies: Ghost Dire Lion (Level 8 Elite Soldier), 4 Hyena Spirits (Level 7 minion Soldiers)
Terrain: acid pool
Hobgoblin Ambassadors (EL 7)
Enemies: Wyrmlord Ulwai (Level 7 Elite Controller), 2 Hobgoblin Honor Guards (Level 5 Solider), 3 Doomfist Monks (Level 5 Skirmisher)
Terrain: tiamat’s altar, fog cloud
The Pool of Rebirth (EL 6)
Enemies: 3 Ghasts (Level 6 Brute), 2 Ghoul Flesh Seekers (Level 6 Lurker)
Terrain: tunnels to allow ghouls to pass through, acid pool
Parlay with the Ghostlord, Skill Challenge

Shrine of Blight/Chamber of the Betrayed (EL 9)
Enemies: The Ghostlord (Level 9 Solo Controller)
Terrain: The Dying Tree
Spellbook: scroll of control weather, scroll of lich transformation, scroll of share husk, scroll of eagle’s flight
Permanent Magic Items                                               
Staff of Storms                                                                       Magic Item
This gnarled wooden staff holds the powers of thunder and lightning, crackling out with uncontrolled energy.
Standard Actions                                                           .
c Thunderwave (thunder) + At-Will                          .
Attack: Close blast 3; Level + 3 vs. Fortitude
Hit: 1d6 + twice your Level thunder damage and the target is pushed 2 squares.

Move Actions                                                                 .
Thunderclap (lightning, thunder, teleportation) + Daily
Target: One creature within 5 squares of you.
Effect:
You and the target teleport, swapping positions. Each creature adjacent to you and the target takes 1d10 thunder and lightning damage.
Immediate Actions                                                       .
Static Overload (lightning) + At-Will                        .
Trigger: You score a critical hit.
Effect (Required Action): You are dazed (save ends).

Lightning Charge (lightning) + Encounter           .
Trigger: You hit with an attack.
Effect (Free Action): Deal 1d12 lightning damage to one target hit by the triggering attack.
The Lion’s Heart                                                           Lair Magic Item
This huge pyramid of obsidian is one of The Ghostlord’s greatest creations – an engine of necromantic power that can extract the spirit of a helpless creature and transform it into a ghastly slave under the user’s command.
Standard Actions                                                           .
Create Undead Thrall + Daily                                     .
Requirement: There must be a living creature in the Pool of Rebirth.
Effect:
Lose 4 Healing Surges and make a Religion check. One living creature in the Pool of Rebirth is instantly killed and then reanimated as either an undead ally, of the type determined by your Religion check or lower.
+ DC 12: Zombie
+ DC 17: Ghoul
+ DC 25: Wraith

Terrain Powers                                                           
Dust Storm Cyclone                 At-Will Hazardous Terrain
A conveniently timed dust storm has ripped through the desert in this area, circling around the battlefield.
At-Will
Trigger: A creature is on a desert edge square after suffering from forced movement.
Attack: +10 vs. Fortitude
Hit: 1d10+6 damage and the target is knocked prone.
Dust Storm Debris                     At-Will Hazardous Terrain
A conveniently timed dust storm has ripped through the desert in this area, circling around the battlefield.
At-Will
Trigger: A creature rolls a natural 1 or 2 on an attack roll.
Attack: +12 vs. Armor Class
Hit: 2d6+8 damage and the target is knocked prone.
Acid Pool                                      At-Will Hazardous Terrain
The Ghostlord’s lair is littered with bubbling pools of bile.
At-Will
Trigger: A creature enters or starts its turn in a square of the acid pool.
Effect: The triggering creature takes 3d8+6 acid damage.
Tiamat’s Altar                                    At-Will Terrain
The unholy sins of avarice and selfishness are bound up into the painted wooden altar.At-Will
At-Will

Minor Action                                        Close burst 5
Check: Religion DC 16
Target: One ally in the burst.

Effect: You gain 5 Temporary Hit Points and one ally in the burst takes 5 damage.
Fog Cloud                                             At-Will Hazardous Terrain
A spell has been cast into this place causing obscuring, thick fog to roll in.
At-Will
Trigger: A creature enters or starts its turn in a square of the fog cloud.
Effect: The triggering creature takes 5 cold damage and has concealment (+2 to defenses against melee and ranged attacks).
The Dying Tree                       At-Will Terrain
You quickly damage The Dying Tree, hitting it with a blade, or breaking off a desiccated branch. At the sight of his most beloved treasure being harmed, The Ghostlord becomes enraged and flies after you.
At-Will
Minor Action                           Ranged
sight
Effect: The Ghostlord becomes marked by you until the end of the encounter.

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