FOURTHCORE TEAM DEATHMATCH
June 25, 2012
Lost Crown of Tesh-Naga: Epilogue
Kulimvorith triumphantly returns to his tribe and is crowned the Dragonborn Emperor.
All kneel before the red-scaled leader, save a handful of dissidents who are caught and shackled by the Imperial Jailer, Grimlock.
The first task at hand is completed swiftly: the complete extermination of the Dhakaani. The years of imprisonment still burning on his soul, Emperor Kulimvorith burns every Hobgoblin village to the ground.
With his leadership and the power of The Crown, a renewed Council of Wyrms then sets out to conquer and enslave all of Droaam,
and in time, to reconquer the lost lands of the ancient dragons, spanning the entirety of Khorvaire.
June 22, 2012
Player-Created Ocean Map
A little while ago, I talked here about one of my successful Dungeons & Dragons campaigns. In it, the players sailed from island to island in a vast ocean, encountering a menagerie of isolated cultures and fighting against the oppressive clutches of an Arkhosian Empire (not too dissimilar to Chris Perkins' Iomandra Campaign). Exploration was at the heart of the campaign, and the table centered around charting out new islands on a giant 30" map we drew up. While cleaning out some stuff, I found the map among my various folders and scraps of paper and decided to share with you the interesting sketches and doodles that a 9-month nautical campaign produces.
(Be sure to click on the images for a larger view.)
June 13, 2012
LCTN: Let's Do This
THIS IS SCENE #7 IN A PLAY-BY-POST D&D GAME
Many elements of it are unique and innovative, with several key twists that will catch the players by surprise. The adventure is deadly and devious, with victory going only to those clever enough to take it. Though it may not be a traditional Fourthcore deathtrap dungeon, I assure you, dear reader, that it holds many of the ideals of Fourthcore close to its heart.
I will keep these posts easily collapsible, so that readers may easily skip past them if they wish. Although, really, you'd be missing out.
June 4, 2012
LCTN: The Dwarven Dead
THIS IS SCENE #6 IN A PLAY-BY-POST D&D GAME
Many elements of it are unique and innovative, with several key twists that will catch the players by surprise. The adventure is deadly and devious, with victory going only to those clever enough to take it. Though it may not be a traditional Fourthcore deathtrap dungeon, I assure you, dear reader, that it holds many of the ideals of Fourthcore close to its heart.
I will keep these posts easily collapsible, so that readers may easily skip past them if they wish. Although, really, you'd be missing out.
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