How I Learned To Stop Worrying And Love PbP
I'll be the first to admit it, I did not like the concept, the very idea of playing Dungeons & Dragons in a play-by-post format. Without the face-to-face aspect, the very heart and soul of the game is lost. If you're going to run a play-by-post game, sitting alone in front of your computer screen, why not just play a video game? I thought play-by-post was for D&D players who didn't have any friends.
I was mistaken.
Through the
enormous and overwhelming success of the
Fourthcore Team Deathmatch blog, which includes a heavy dosage of play-by-post matches, I have come to learn the strengths of a play-by-post format and have embraced it.
- I can play D&D on the sly while at work. Blogger gets through the firewall, for the win!
- It allows friends from across the globe to get together and play a form of D&D. If there were only some sort of official version of this concept, a "virtual table" of sorts. If only.
- Everyone can play at their own pace, on their own time, only needing to spend a few minutes here and there out of their all-too-busy schedule.
- Cold and calculated, the players of a play-by-post game offer a scenario to the Dungeon Master where they can bring forth their best ideas without as much of a time pressure. This is very useful for testing out ideas to the breaking point. If your idea doesn't get broke in play-by-post, then it's fool proof for a real game.
- It's very fun, way more fun than I could have imagined, and way more fun than I'm sure you're thinking.
With that in mind, I want to formally announce that I am looking for players for the DMG 42 Lost-Crown of Tesh-Naga Play-by-Post!
Although the adventure has extremely high replay value, the adventure will be open
only to players whom have never before read or played through it. If this is successful, I will run it again with a group of all LCT-N veterans. To those veterans out there:
don't spoil anything!
To sign up, simply drop a comment below.
Your ability to comment on this blog is pretty crucial, so that will be your first test. I am looking for at least four players, but hopefully we will grab the maximum number of seven. Due to the special nature of this adventure, character sheets will be limited to fit the guidelines of the seven available character archetypes. More on that when you sign up. I'm looking to wait at least a couple of weeks to start this thing; so mid to late February.
Milwaukee Joe has provided a good summary of how the Play-By-Post style works, which can be found
here.
I've spoken about this adventure before:
here. I've temporarily disabled the links to make it easier to resist the temptation to look up all the goodies and spoil the fun surprises. That said, it's still possible to do so if you know where to look, so please do
not go hunting for the adventure. You'll ruin all the fun!