PLAY-BY-POST THE LOST CROWN OF TESH-NAGA (Part 2)
The Dwarves are alarmed at your presence, and stir uneasily at your intrusion. They are all unarmed and wear but simple robes embroidered with red symbols, ancient runes of peace and protection. Those sitting in their pews stand up at your arrival, all eyes fixed on the monstrous beasts interrupting their evening ceremonies. The Dwarves nearer the entryway hold up their hands, palms facing you.
Each dungeoneer reacts faster than the Dwarves and has three days (72 hours) of real time to submit their actions before they exposed to, and contract, Frostbite.The exact order of the dungeoneers' initiative is unimportant at this juncture, and it is assumed that they are all creatively delaying their actions to match up with the order at which everyone posts their turn (with possible exceptions granted by the Dungeon Master). Every dungeoneer has a full round of actions before the Dwarves react to your presence; though the Dwarves are all alert, aware of you and on the defensive. The exact location of the dungeoneers is a little vague. Assume that, aside from Ghaaldar, the dungeoneers are all located at about where Black Lotus is shown.