FOURTHCORE TEAM DEATHMATCH

December 16, 2010

NPC Ally: Almera

Here is an NPC Ally I've used in the past. It's not terribly creative, but her power gives the PCs a little push to be more aggressive. Fortune favors the bold and all that.

In the campaign I was running, the majority of the world was under the oppressive thumb of a reborn Arkhosian Empire. Elves, for the most part, took up an isolationist stance and retreated to their far away, forested homes to live a life of peace, seclusion, and understanding of nature. There were some amongst the Elves, however, who saw the injustices of The Empire and rose up to help their Human, Dwarf, etc. brethren. Almera was one such Elf, a rebel full of passion and fury.


Almera
NPC Ally (Level 4)
A proud leader of the Elven people, Almera’s aggressive style of fighting and guerilla tactics have killed countless Arkhosian soldiers. Now, in your hour of need, she comes to your aid.

HP 1; a missed attack never damages Almera.
Armor Class 18; Fortitude 16, Reflex 18, Will 16

Guarded By Heroes + At-Will
Immediate Interrupt
Trigger: Almera is hit by an attack and you are adjacent to her.
Effect: You are hit by the attack instead.

Hustle It! + At-Will
Minor Action
Effect: You command Almera to take a move action (Speed 7).

Elven Blade + At-Will
Standard Action  or Opportunity Action
Melee 1
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+4 damage.

Belligerent Assault + At-Will
Minor Action
Personal
Requirement: You must be able to see and hear Almera.
Effect: Gain a +2 power bonus to Speed and damage rolls, and a -1 penalty to all defenses until the end of your next turn.

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