These terrain powers always reminded me of visits to the Natural History Museum when I was a kid. I remember these gigantic displays of dinosaur skeletons that were set up in the main hall. The T-Rex's mouth bound open, ready to snap. It helped spur my imagination as a child, and the memories help today.
Although there are dinosaur analogues in D&D, called behemoths, I felt that dragons were more appropriate. In fact, I'm a firm believer in stuffing as many dragons into your game as you can. The encounter I used these in had the dessicated bones of the Arkhosian Emperor's ancestors hanging on display in the tyrant's throne room, hanging from the ceiling, ready to drop.
a Dragon Skull
Single Use Terrain (Level 9)
The hanging, jagged dragon skull comes crashing down on anyone caught beneath it.
Single Use
Free Action; Area burst 2
Trigger: The chains holding the dragon skull take damage (AC 20; Fortitude 14, Reflex 5)
Target: Each creature in burst.
Attack: +13 vs. Reflex
Hit: 3d6+15 damage, and the target is knocked prone.
Miss: Half damage.
a Dragon Ribcage
Single Use Terrain (Level 9)
The hanging, skeletal torso comes crashing down, trapping anyone caught beneath it.
Single Use
Free Action; Area burst 1
Trigger: The chains holding the dragon ribcage take damage (AC 20; Fortitude 14, Reflex 5)
Target: Each creature in burst.
Attack: +13 vs. Reflex
Hit: 1d10+7 damage, and the target is restrained.
Miss: Half damage.
Effect: If the ribcage takes further damage, all creatures caught in it are no longer restrained.
Although there are dinosaur analogues in D&D, called behemoths, I felt that dragons were more appropriate. In fact, I'm a firm believer in stuffing as many dragons into your game as you can. The encounter I used these in had the dessicated bones of the Arkhosian Emperor's ancestors hanging on display in the tyrant's throne room, hanging from the ceiling, ready to drop.
a Dragon Skull
Single Use Terrain (Level 9)
The hanging, jagged dragon skull comes crashing down on anyone caught beneath it.
Single Use
Free Action; Area burst 2
Trigger: The chains holding the dragon skull take damage (AC 20; Fortitude 14, Reflex 5)
Target: Each creature in burst.
Attack: +13 vs. Reflex
Hit: 3d6+15 damage, and the target is knocked prone.
Miss: Half damage.
a Dragon Ribcage
Single Use Terrain (Level 9)
The hanging, skeletal torso comes crashing down, trapping anyone caught beneath it.
Single Use
Free Action; Area burst 1
Trigger: The chains holding the dragon ribcage take damage (AC 20; Fortitude 14, Reflex 5)
Target: Each creature in burst.
Attack: +13 vs. Reflex
Hit: 1d10+7 damage, and the target is restrained.
Miss: Half damage.
Effect: If the ribcage takes further damage, all creatures caught in it are no longer restrained.
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