Talents can take the form of secret and high-grade military training (Spec Op), magical spells (Occult), or psychic powers (Psi). Talents relate specifically to the training or unique experiences your character has had in his or her life.
Talents replace Gamma World Alpha Mutations, but are always chosen by the player and are permanent benefits and powers. Overcharge options have been noticeably removed.
The Talents have been designed as a mix of straight conversions from Gamma World (psi), replications of D&D spells and rituals (occult), and permanent benefits harkening back to many of the common tricks and tactics of d20 Modern feats.
No comments:
Post a Comment