I am proud to present the latest map to be added to the Fourthcore Team Deathmatch roster, to be debuted at the upcoming Baltimore-area FTDM Tournament on October 15th, 2011:
E1M4: ASTRAL AMBUSH
tiles from Brian Rollins (www.dungeoneering.net) |
Variable Size: The total map size is variable dependent on the number of teams involved in the match. Create one starship for each team participating in the match.
Respawn: Before the respawn die roll is made, the dungeoneer must declare which starship he or she is appearing on.
Audience Participation: Audience members choose and distribute which weapons are gained by using the Weapon's Locker.
At-Will + teleportation
Trigger: You move onto a teleport square.
Effect (No Action): You teleport to a random teleport square on a starship of your choosing. If the destination teleport square is occupied, that creature dies.
Special: Your movement immediately ends after using this terrain power.
Trigger: You move onto a teleport square.
Effect (No Action): You teleport to a random teleport square on a starship of your choosing. If the destination teleport square is occupied, that creature dies.
Special: Your movement immediately ends after using this terrain power.
Forced Teleportation (random) Terrain Power
At-Will + teleportation
At-Will + teleportation
Trigger: You push, pull, or slide a creature onto a teleport square.
Target: The creature that you pushed, pulled, or slid.
Effect (No Action): You teleport the target to a random teleport square on a starship of your choosing. If the destination teleport square is occupied, that creature dies.Target: The creature that you pushed, pulled, or slid.
Transporter Room (Green)
Ship-to-Ship Transport Terrain Power
At-Will + teleportation
Requirement: You must be adjacent to the transporter room computer console.
Minor Action
At-Will + teleportation
Requirement: You must be adjacent to the transporter room computer console.
Minor Action
Target: One creature on a teleport square
Effect: You teleport the target to a random teleport square on a starship of your choosing. If the destination teleport square is occupied, that creature dies.Special: You do not need line of sight or line of effect to the target or destination.
c Site-to-Site Transport Terrain Power
At-Will + teleportation
Requirement: You must be adjacent to the transporter room computer console.
Minor Action
At-Will + teleportation
Requirement: You must be adjacent to the transporter room computer console.
Minor Action
Target: One creature on the same starship as you.
Attack: Close burst starship; +6 vs. Will (one creature)
Hit: You teleport the target to a random teleport square on the starship you are on. If the destination teleport square is occupied, that creature dies.Attack: Close burst starship; +6 vs. Will (one creature)
Special: You do not need line of sight or line of effect to the target.
Cockpit (Orange)
c Ship-to-Ship Weapons Terrain Power
At-Will
Requirement: You must be in the blue command chair.
Minor Action (1/rd.)
Close burst starship
Target: Each creature on one starship
Attack: +6 vs. Fortitude
Hit: The target is knocked prone and slides 2 squares.
Power Core (Blue)
Plasma Shield Battery Terrain Effect
Characters starting their tun adjacent to the plasma shield battery gain 10 temporary hit points.
Armory (Red)
Weapon's Locker Terrain Power
At-Will
Requirement: You must be in the armory.
Minor Action (1/rd.)
Personal
Effect: Gain a random weapon from those listed below. Each starship carries only 1 of each weapon.
r Plasma Rifle Magic Item
Wondrous Item
At-Will + fire, lightning
Standard Action
Attack: Ranged 10 (one creature); +6 vs. Reflex; Make this attack up to 5 times.
Hit: 1d6 + 3 fire and lightning damage.
a BFG 9000 Magic Item
Wondrous Item
Encounter + radiant
Standard Action
Effect: At the start of your next turn, make the following attack:
Attack: Area burst 2 within 10 (creatures in burst); +6 vs. Fortitude
Hit: 2d12 + 25 radiant damage.
Miss: Half damage.
Effect: Recharge this power at the start of your next turn.
a Rocket Launcher Magic Item
Wondrous Item
At-Will + fire, thunder
Standard Action
Attack: Area burst 1 within 10 (creatures in burst); +8 vs. Armor Class
Hit: 6d6 fire and thunder damage
Miss: Half damage
c Psychic Dominator Magic Item
Head Item
At-Will + psychic
Standard Action
Attack: Close blast 3 (creatures in blast); +6 vs. Will
Hit: 1d6 + 6 psychic damage and the target is stunned until the end of their next turn.
c Aperture Science Handheld Portal Gun Magic Item
Wondrous Item
At-Will + teleportation
Minor Action
Close burst 10
Target: One or two squares in burst.
Effect: The target becomes a teleportation archway until the end of the encounter or you use this power again.
c Zero Point Energy Field Manipulator Magic ItemWondrous Item
At-Will
Standard Action
Close burst 10
Target: One creature in burst.
Effect: You push or pull the target 10 squares and the target is knocked prone.
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